Runis
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Rock: Great throw game and wakeups, great damage, slow and very risky to get the damage.
You're forgetting Great Stuns.
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Rock: Great throw game and wakeups, great damage, slow and very risky to get the damage.
I was just refering to his frame advantage and pushback off of his guard breaks, paticularly off of his 1a it is dominate on wakeup.what is a "guard break game"? guard break is just a visual effect, it really has little practical value. for example, nm's agA is a guard break but neutral on block, sieg's agA is not a gaurd break but is + on block. I'm just saying the notion of "guard break" is rather worthless, it's the moves that matter not the guard break property
NM CF game is not really viable if that's what you mean. he COULD CF you, it's POSSIBLE, but it will be rare, or else he'll be giving up so much guaranteed damage to do it that he will lose overall effectiveness. nightmare is only as unsafe as the player decides for him to be and how unsafe he is forced to play vs a given character. normally people talk about being forced to play safe, but you can also be forced to play unsafe. safety is a factor but it's important to realize that he can be played quite safe as well, while still doing good damage
Vader on the other hand is good at CF though he's a bit of a one trick pony about it (4B). I'm not totally sure about his anti step ability but 4AA being 100% safe on guard and doing almost 40 damage on normal hit (though it will normally hit as CH) is rather silly I think. first hit only tracks one side, AA is needed to track the other side. He has some other anti step moves that can go to combos but I'm forgetful of their exact properties. Vader is another character who is only unsafe if you play him that way, he can be fairly strong even when played in a safe fashion. I think I rated him too low in my list putting him in D, he should probably be in C. I'd say his high damage and good range offset his slow interrupt speed enough to bump him up. The other thing is that he's a character who relies a lot on throws for mixup, but he's also got a good CF ability (which IMO less than half the characters possess). Lows are still awful though.
Lot's of people don't realize that frame data is technicaly correct, and can be verified for distance and axis problem, but the number in term of frame that a move cause an opponnent to brain-think or analys is a very unknown, this is useless if you have no followup causing opponnent to BUFFER a response move before analyse what's going on, but it can be a big problem if you have a way to force "Visual Confirmation before buffering".
Sometimes peoples end to say that one move suckz because it's -10, but they don't see that this move recovery fast (in term of duration) and have a followup that cause the opponnent to not buffer a "response", and will cause a reaction trap if you just stop and go for an other thing, the window of the "visual confirmation" of the opponent depend on how quick is the recovery animation, and how you can confuse it with an other move.
I still didn't find all the reaction trap for Kilik, but Maxi has like x20 of this situation. This part of this game is rarely explored by player, only players who invest into there character will discover this type of traps.
That's just my opinion btw, i may be wrong! And i appreciate to debate about this.
ivy doesn't have the best throw game..just the strongest damage...I have been thinking about this list long and hard and think I have come to a conclusion. What do you guys think
Cass: Great Damage for a fast Character, linear but has the tools if played safe. Good throws, great ringouts, good punishment. Lack of good lows.
Yoshi: Solid mixups, good unblockables, good speed, susceptible to step.
Cervy: great damage, very fast, good SG damage, solid 1k leads to great mixups, very unsafe keeps him from being top.
Ivy: Good Damage, good mixups, best throw game around. Not very safe.
Asta: Great damage, gives bad matchups for some Characters, Great Throw Game, very unsafe
Epic fail ;)
My point about Maxi is more like : Even if you face a clever, very good, patient opponnent, actualy defending versus 1 or 2 mindgame is very predictable, but defending versus a big list of mind game and move is actualy MUCH MUCH harder.
Believe or not, he may have easy response to cut you from different situation, but still i'am sure that he will have hard to predict all of your possibility, especially if you manage to use them when he don't expect it. And if you have a lot's of option possible that will not except, this will make him freez a lot's of time.
Even if he know the match up, it will more difficult to analys all the possibility, and he will be freezed by reaction confusing options.
Lot's of people don't realize that frame data is technicaly correct, and can be verified for distance and axis problem, but the number in term of frame that a move cause an opponnent to brain-think or analys is a very unknown, this is useless if you have no followup causing opponnent to BUFFER a response move before analyse what's going on, but it can be a big problem if you have a way to force "Visual Confirmation before buffering".
Sometimes peoples end to say that one move suckz because it's -10, but they don't see that this move recovery fast (in term of duration) and have a followup that cause the opponnent to not buffer a "response", and will cause a reaction trap if you just stop and go for an other thing, the window of the "visual confirmation" of the opponent depend on how quick is the recovery animation, and how you can confuse it with an other move.
I still didn't find all the reaction trap for Kilik, but Maxi has like x20 of this situation. This part of this game is rarely explored by player, only players who invest into there character will discover this type of traps.
That's just my opinion btw, i may be wrong! And i appreciate to debate about this.
*Stolen from Tidus' first post:
Tiamat Tier List
S: Hilde, Algol
A: Kilik, Amy, Voldo, Setsuka, X
B: Soph, Asta, Cervy, Lizard, Yoshi
C: Raph, NM, Sieg, Cass, Mitsu, Tira, Ivy, Yun, Taki, Apprentice
D: Zas, Maxi, Rock, Vader, Talim
E: Mina, Yoda
Foxbot Tier List
S: Hilde, Algol, Amy
A: Kilik, Voldo, Setsuka, Sophie
B: Cass, Asta, Cervy, Lizardman, Yoshi, Ivy, X
C: Raph, Sieg, Taki, Apprentice, Mitsu
D: NM, Yun, Maxi, Tira
E: Zas, Rock, Talim, Mina
Noface Tier list
S
*Hilde*, Voldo, Kilik, Algol
A+
Cassandra, Setsuka, Yoshimitsu, Amy
A
Sophie, Lizardman, Cervantes, Taki
B
Astaroth, Xianghua, Ivy, Siegfried, Mitsurugi, Nightmare, Apprentice
C
Raphael, Tira, Vader, Yun, Maxi, Talim
D
Rock, Seong Mina, Zasalamel
Short Bus
Yoda
@Nori: Please, give me reasons why Taki is potentially top tier. I'd love some specifics, including matchups with other top/high tier characters.
what does tiamat, foxbot, or noface mean?
Don't even bother. Most of the people in here haven't seen a good Cervantes and have no idea what they are talking aboutAnd where he is unsafe there is a matter of the opponent missing a 1 or 2 frames of advantage leading to a counterhit for cervy (ppl don't react to a move 100% of the time) if they try to attack so a lot of the time it feels safer to hold guard against him..which leads to even more mix-up for cervy...if you have cas as an A...cervy is def right there with what I consider a better throw game, more damage, less linear (only lacks sg damage)
Don't even bother. Most of the people in here haven't seen a good Cervantes and have no idea what they are talking about
Don't even bother. Most of the people in here haven't seen a good Cervantes and have no idea what they are talking about
lol.
CERVANTES IS NOT TOP TIER
S+ No S No A No
B Yes