Cervy this game has some serious stun game, along with combos to go with them.
vs. GDRs
Normal: A normal GDR can be blocked and punished by 6A+B. Also sidestepped or sidewinded to the Right (RO shift)
Instant: Usually an iGDR comes around just in time for combos, if ever blocked however. Habit yourself for free back throw or if you do not trust it, 6A+B.
Teleport: On Teleport GDRs, Cervy gets a GC and it can catch you during step. Best possible option is to GI that shit or if you're in stance WL should work (i'll test this if no one else does)
Cervy is fairly basic character with a monsterous stun and combo game, however on block alot of those stun starters leave him fairly open. Meaning if Maxi wants to win this, keep stance looping to a minimum(unless you have danger balls). If you are force into crouch on block, Maxi's retaliation move is ws,B. Sadly, this move doesn't keep him off you for long (actually puts you right in his face) in fact, you cannot even block in time. My suggestion for options are as follows:
1. if he goes for anything B related at ANYTIME (CH BBB) WL or PSL5 (right step)
2. If he continues to block of stalls at all PSL1 or 2 (1 = LO/2= RC)
LO: You're searching for CH BK. If he still does nothing, PSL2 back to LI and fish for LI, AA on CH or if he is doing something time consuming LI,K for CH.
RC: You're searching for B to punish lows (2K primarily),A_aA_aB (A for punishment, but if he is still blocking or stepping aA = Step/Block, aB= any crouching bizness or mix up. K = Any High A they throw out, MAKE SURE you nail the entire JF off RC,K.
Moves to remember (and forget) vs Cervy
AA, BB...get those the fuck of you head vs Cervy. Unless you can nail AA on hit, don't even think about it.
Basic Offense
K
3K
33K
4B
3B>RO
Basic Defense
236K
iws,K
LO/LI B options
6A+B
2A