I want to see big Amy :) i hope she uses a bigge rweapon
Mmmhh, you know there is something if find interesting about Amy ´cause her strategy´s revolves so much on good mid and low mix ups...Then it seems your at an empass at what you actually want, because from the sounds of it, you don't want to play Maxi. You want to play Amy in a Maxi suit.
Krayzie if you will read above, that is EXACTLY what I'm suggesting. JAG wants to play SC2 Maxi, no loops and all pokes. My assertion is that is not playing Maxi, but merely playing the same roachy style every character in the game was played with in SC2, hence his change suggestions would make Maxi into everyone else.No, we want to play a game that gives a character a style and makes it good. If you want to emphasize looping so much, MAKE THE LOOPING WORTH FUCKING DOING! In this game it isn't. In previous games the way you make people respect the loops is to first train them using his strong pokes and being able to cancel out of loops safely. In this game you can't even do that because even his basic pokes suck. If you're gonna make the pokes suck, make the looping that much better.
Lemme ask you something. If some guy came up to you and said "Ill give 2 options for getting this million dollars in my hand. You can either A: walk on hot coals for a mile, or B: jump up and down and cluck like a chicken for 10 seconds." which one would you pick?THis has gone on long enough, has anyone though that maxi style is fine, but that every other character doesnt have a style except for like mitsu stances, ivy, rock, asta, kilik, voldo, talim. Every other character just pokes to win. i really see poking as skilled mashing, if you have to wait for an opening just to AA or BB your opponent to death your very skilled but lazy [why dont those pokes force stance]. Seriouly how many different kinds of sword play are in this game and they all have the same fundamentals range AA and BB moves that step forward seriously, ...low hits that knock down on a single hit. Isnt a poke supposed to be a single strike like A or B or K, not AA or BB which should force every character into stance or bad frames :)wish.
Lets talk about the sisters, Cass is a pass and sopt is a fail i cant believe these girls are that fast and carry two weapons. these chick create move forced movement on block than rock and voldo. Cass is fine she tosses her whole sbody into moves, but soph that B launcher wow that shit lifts you off the floor on block, thats some hercules/Amazon woman strength, but guess what 17 years later her movesets going o be given to a guy know it makes sense.
[why do people use Amy, short ass sword but all u have to do is give her speed BB pokes and a Free autoGi and she good]
Theres not enough style in this game, i use to main Sc2 Talim then they made her a robot with auto jumps[SC3] lazy as play.
THis games going to the noobies. SC2 had more style and level of character control than SC3andSC4 combined, now they want to take out CF For super moves on a single strike..hahaha wow i guess anyone with a safe AA & BB poke game is going to charge up quicker lol.
i can see the kids now how did he Gi my Super
Please dont think Dustbuster represents 99% of ANY of us. He is a strictly ranked online player that has no bearing in this conversation IMO. I would love maxi to have "Amy" type properties.I don't know why some maxi mains are being so defensive when it's suggested that trying to buff maxi in a manner so that he'll play more like amy is actually detrimental to the overall gaming experience (perhaps you may win more game, but the amy CAS in maxi's outfit example pretty much stands out). I'm all for maxi buffs, but not to make him play more like the characters that currently - due to the way they play - are regarded as consistantly strong.
In sc5, the loopy stanced nunchuk dude (whether it be maxi, li long or a new guy) should rely on his loops to pull him from intermediate play to tournament quality. Maybe each PSL stance shift adds 33% more soul gauge (cumulative) to the next hit ? I'd rather see people throw ideas out about farfetched concepts then the ol "safe lows" and "tracking mids" and "i14 TCing punishers" wishlist for example.
I'm a lil more optimistic than "NEVER" be good.. but at least in sc1 (i've never played it but ill take your word for it) maxi WAS good, and his stances contributed to it significantly (correct me if i misinterpreted you).At this point I'm just waiting to see what they do with this style but IMO an 'excellent looping but sucky pokes' character will never be good.