Official Soulcalibur V 1.03 Patch Notes!

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The last patch, was just under a month ago and it already looks like we're getting another one this week! From talking with Namco Bandai, I was under the impression that the 1.02 patch added a few "network bugs" into the mix, and since Project Soul spent so much time bringing us the best online netcode ever, they were naturally upset about this.

Well it seems, in addition to fixing the new network issues, Namco has also included a list of various other fixes and balance changes. Be warned though, the patch notes I have been supplied with were completely in Japanese; so I'm doing my best to translate them.

Battle System Adjustments
  • 特定のタイミングでヴィオラ、ツヴァイの攻撃が相手からのダメージを無効化できていた現象について対処しました。
  • Attack phenomenon was addressed where Viola and Z.W.E.I. could reset the damage scaler.
Algol
  • 66A+B: 2段目の空中ヒット時に相手に与える効果を変更し、浮かせ状態の高さを低くしました。
  • :6::6::A+B: - Reduced the height of the launch state on the second hit.
Astaroth
  • 236236A+B+K(アギュル・セステムス): 前回の修正に加え、特殊なしゃがみ操作によっても回避される現象について対処しました。
  • :2::3::6::A+B+K: - Fixed a glitch where the opponent could 1-frame duck the command throw in certain states (such as back-turn)
Ivy
  • 236236A+B+K(流転せよ、奇なる運命): 前回の修正に加え、特殊なしゃがみ操作によっても回避される現象について対処しました。
  • :2::3::6::A+B+K: - Fixed a glitch where the opponent could 1-frame duck the command throw in certain states (such as back-turn)
Leixia
  • クリティカルエッジ: 技自体の硬直時間を増やしました。
  • :2::3::6::A+B+K: - Reduced the hit stun time on Leixia's critical edge so that she can no longer combo from it. (This probably prevents here from doing a critical edge into critical edge)
Mitsurugi
  • 236B(差踏岩戸割): 特定の条件で、通常の236Bと同等の攻撃発生で出せた現象について対処しました。
  • :2::3::6::B: - Glitch fixed... although I have no idea what that was.
Viola
  • オーブ設置時6B+K: ガード時に相手に与える効果を変更し、強制立ち状態にならないようにしました。
  • :6::B+K: - Changed the affect of a guarding opponent so that they are no longer forced to a standing position out of crouch.
  • クリティカルエッジ: ガード時に相手に与える効果を変更し、強制立ち状態にならないようにしました。
  • :2::3::6::A+B+K: - Changed the affect of a guarding opponent so that they are no longer forced to a standing position out of crouch.
Z.W.E.I.
  • 66A+B: 技自体の硬直時間を増やしました。
  • :6::6::A+B: - Recovery time of the move has been increased. Reduced the length of block stun for the opponent.
 
Jason Axelrod

Jason Axelrod

Owner and Operator of 8WAYRUN
We'll see in any upcoming tournaments where Leixia players will stand in the results. If they are low, Kayane included, at least then we'll know why.

If a Leixia player is high in the results, we need to watch that video to see how the hell he/she did it.
 
i seriously don't understand why some people are so horrified over this new patch and yet some people are tell Tira players to stop whining about 1.02... seriously, this patch is mainly to plug some bugs missed in 1.02. i'd prefer it if they fixed all the bugs we complied in the other thread and buff Tira, but that's not up to us...

seriously tho... why are people complaining about loosing 2x CE combos except the fact that mitsu still has his, which is the worst 2CE combo ever even when it only works near the edge or wall. how is changing one 2x CE combo going to affect your game? if it does then i really question your skill as a SCV player.

also, if a bug gets fixed its good. so if you've been "cheating" by exploiting it to get extra damage, then it's your problem. you shouldn't be using it in the first place.this is regardless of the amount of damage a character can deal.

though i do hope that this is an incomplete list or there's a 1.04 coming soon after 1.03. there are more problems to be fixed....
 
also, if a bug gets fixed its good. so if you've been "cheating" by exploiting it to get extra damage, then it's your problem. you shouldn't be using it in the first place.this is regardless of the amount of damage a character can deal.

smh......
 
thanks namco for the bug/glitch fixes. we understand that perfecting soul calibur is a work in progress and that with each patch, we gradually get closer and closer to that...

...except for the random Z.W.E.I nerf.

oh and Leixia's ch aab takes 41 points of damage instead of 48 now.
 
I'm glad to see people so loud about the Zwei nerf. I didn't know so many people even cared he existed. The nerf stings a little, but I think where he stands is the same. The nerf isn't worth making a scene over. Zwei was bad and he remains bad.

However, what's most upsetting about this patch is a reminder of the lack of accessible communication between the players and the devs. I believe a good dev/player relationship is an asset to any piece of software. What justifies these changes? What should we see expect to see in the future? What balance-wise are the devs keeping an eye on?


3(B) is spamable...
You might want to hit the lab.
 
LOOOOL. The tears. The tears are SOOOO delicious.

overpowered this, spammable that, they shoulda done this, they should done that.......

Sounds like yall are a BUNCH of video game designers. Why are yall sitting on a forum telling the real game designers what to do?

You guys are funny
 
I bet PS is trolling everyone right now and is planning on releasing a patch to where Z.W.E.I. is buffed like no other...and i'm going to join HRD with some popcorn and watch how this community crumbles because of a few changes....over and over and over again.

RTD, way to troll the community. i had to stop my car because i was laughing so hard. Thanks buddy!

to be fair...i'll play all the complainers FT5 at Evo, i'll bring my untouched xbox 360 that way you can't complain. Pre-patch...just to show how bad you really are. :)
 
Siegfried is already overpowered in some areas. Chief B does FAR too much damage and 3(B) is spamable.. If they nerfed that, I wouldn't mind him being buffed.
Really? All 3(B) on block does is create a reverse mix up that can be beaten by a move at TC and TS at the same like (ex. Natsu 66B). Even if it hits you only do about 50 guaranteed damage if you don't have meter, you can AC the second knee on SCV, SCH B won't hit in time, and of course SCH A will whiff. WR (B) Is the nice one. >:D
 
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