Frayhua always knows how to cheer people up.
We could all vote with our dollars, encourage others to do so and make the best possible effort at a case for a season 3. While I agree Hilde's almost certainly not planned for season 2, I've little doubt that if a season three looked profitable, she'd be at the top of the list of likely characters. Of course a third season is really the longest of long shots, but the point I'd choose to emphasize (from one person who really wants to see Hilde return to any others) is that getting surly/dismissive/hostile/agitory against season two for not choosing the characters you would have will only decrease the chances of getting the characters you would have liked. The best course of action, unlikely as the odds may be, is to be a booster for SCVI and its DLC regardless, and hope sales are sufficient enough to carry more content.
I mean, it's not completely outside the realm of possibility: Namco is clearly pursuing the serialized content purchase model with fervour now (for obvious reasons). I mean, to have the entire SE-SCIV main roster (plus two or three guests) inside of one game? That would be a thing of beauty. Forums like this one allow us to act as mini-scale influencers and if we put out a consistently positive advocatory vibe on the game, we could maybe move the needle just a tiny bit. I know it's a little difficult to maintain that level of enthusiasm with a mixed bag for a base game and additional content released slowly over the course of the following year, but it's certainly better than giving in to the impulse to behave like pissy entitled consumers just because the product does completely conform to exactly what we wanted, which would only be shooting ourselves in the foot (albeit through Namco's).
So a game is objectively bad because of no boob physics and less female skin. Wow. You learn something new every day.
Yup, my sentiments exactly. I almost didn't click on that video because I suspected exactly what was going to be behind it (even though the title in the embedded format here was too short to give clear indication) and I didn't want to give a view to some whinging crybaby tearing down a game because it robbed him of his "entitlement" to jiggling breasts. And indeed, I found exactly what I expected there. The problem is, guys like that are a highly influential part of the consumer base for games, for fighter games in particular and for DoA especially.
And frankly, this is largely a situation of Team Ninja's own making. Nobody put a gun to their head to make them bake jiggle physics, oggling camera angles, and DLC packs filled with sexy maid outfits into their products for twenty years straight (to say nothing of the X-treme games which were expressly and unapologetically 100% fan service). If they are now facing a backlash from the fans they reeled in with that content, it's not exactly a surprise. Look what happens with franchises like Battlefield; EA never expressly courted the players most likely to scream "SJW" with foam hanging from their mouth, and yet they found their bottom line on the last game hit substantially just for having some anachronistic female characters in the mix. It was always a given that a franchise like DoA that specifically predicated its sales into tapping into such a demographic was going to face some growing pains in trying to evolve the brand, especially in the current climate.
All of that said, I'm encouraged that Team Ninja is making the effort. DoA has long been my third favourite 3D fighter franchise (just after Soul Calibur and Virtua Fighter and just before Tekken), and while the occasionally (well, more than occasional I suppose) over-the-top and immature fixation on parts of the female anatomy was (for me anyway) a non-issue (because the gameplay was tight and that's really what drives my interest, no matter how ludicrous or silly the superficial design elements are) its nice to see them decide to focus on the nuts and bolts of the gameplay for the first time in a long time, as opposed to turning half their roster into lingerie models for unending DLC packs so fanboys could dress up their creepy digital sex dolls. Which model had been damaging the game's base design for a decade and (for those who do not know) absolutely ruined DOA5 in particular on certain platforms, because of the technical bugs that it introduced. The problem right now is that, if its a solid game as a result, I'm keen to get it (even though I swore after wasting money on DOA5U and being completely locked out of it through TN's own ineptitudes in how they ran their software on certain platforms, I would never buy one of their product's again). But no one I know has bought DoA6 yet and online it is hard to cut through the noise about the style changes to understand how tight the mechanics on the underlying product are.