SpellcraftQuill
[14] Master
Sorry for the aside, but I never got Ivy’s masculine alts. I’m thinking that the first one could have fit Hilde better. The ballgowns suit her better.
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A couple things they could also do is improve the netcode in general and getting their shit together when it comes to balancing the character roster.What do you guys think the feedback forms have been for? Makes me wonder what it'll lead to.
Notable points I made:
Maybe this is leading up to a "Soulcalibur VI: Arcade Edition" of sorts, that totally revamps the game in a massive while also being a second starting point for new players, getting another release. That'd be cool.
- CAS compatibility issues.
- More CAS options.
- Better online experiences. Global Colosseo, typing in Casual, ban customs from Ranked, actual room searching etc.
- More stages, as right now we only have 12, one added post game, and that one never is in rotation.
- Quality of Life improvements in general. Better menus, less input lag in certain areas, better UI and overall easier navigation and presentation.
- More DLC, consistently released, and genuinely new. For example, I want new armor, new costumes, remade versions of past costumes and crossover pieces like that Code Vein DLC suggestion.
But I’m not complaining about Ivy, NM or 2B at all though. In fact, I didn’t even say I was complaining about anyone specifically. Just said that the way the balance patches have been handled so far has been rather less than stellar (at least to me).IMO character roster is pretty balanced. If you’re going to complain about Ivy, Nightmare, 2b my only response is git gud. Now yoshi though i think he might need some nerfs but I haven’t mastered him yet so I can’t comment on that.
IMO character roster is pretty balanced. If you’re going to complain about Ivy, Nightmare, 2b my only response is git gud. Now yoshi though i think he might need some nerfs but I haven’t mastered him yet so I can’t comment on that.
No worries friend! Yes, you're right I was definitely thinking of her red dress 3P outfit lol. :DA bit of a nitpick, but just so there's no confusion between you and anyone who responds, Ivy's 2P in SCII is the quasi-Napoleonic officer's outfit. From your description I think you may be thinking of her 3P from SCII?
What I really want to know for Groh is WHY they keep giving him buffs every patch when he’s already been a consistently solid character since day 1. After all, I don’t know anyone who requested buffs for him.Well your opinion is not the common one, I must tell you. I personally think this was one of the better balanced games at launch for the franchise, but it's by no means perfect and the patching has been slow and in some cases counter-intuitive. 2B has been, if anything, over-nerfed, but there continue to be profound issues with Ivy and Groh (the latter of whom has inexplicably been buffed repeatedly in every balance patch despite clearly being OP from the start) and, to a much more limited extent, Nightmare and Azwel, while certain other characters are so low tier they are barely seen at all in competitive play. As to Yoshimitsu, I do think he could use a little work, but as he is the one character remaining in the base cast who still requires command over super-techy mechanics, I'm inclined to give him a bit of a pass, especially considering the issues are not substantial.
SUDENLY Groh is low-tier, most high-skill Groh players switched to other heroes or leave game.What I really want to know for Groh is WHY they keep giving him buffs every patch when he’s already been a consistently solid character since day 1. After all, I don’t know anyone who requested buffs for him.
Exactly this. This is best thing that SC6 could do for Season 2. Brand new 2P costumes for everyone, STAGES (classics like the Money Pit, Valentine Mansion, Setsuka's stage, Ninja stage, Raft stage)!!!, previous 1P and 2P costume packs, other SC2-5 soundtrack, and brand new character parts. If they do all of that, then this will literally be the best SC game ever, and EVERYONE will buy the season 2 pass. I'd gladly drop $40-50 on all of that.Regarding the future of SC6 and Season 2 in general, SC6 really needs new secondary costumes for all the characters set on default as well as new stages on top of the new characters. It would give the game a fresh coat of paint like Street Fighter and Tekken have done with their different revisions.
It's a mystery to me as well. I can only speculate that he is a favourite among the devs, being on of "their" additions to the legacy of the series. But whatever the cause, they obviously have complete blinders on as to the problems with this character, particularly as regards his soul charge moveset. I think they are a little drunk on how superhuman/cinematic they made him look in this mode of play and less concerned than they should be about what this means for balance as far as the gameplay itself is concerned.What I really want to know for Groh is WHY they keep giving him buffs every patch when he’s already been a consistently solid character since day 1. After all, I don’t know anyone who requested buffs for him.
As for Azwel he’s fallen out of favour ever since the first update where he couldn’t pull off his zoning consistently anymore.
Now barely anyone plays him. Nightmare unfortunately has become a constant victim of outcry because those same people couldn’t be bothered to take him into the lab and work their way around him.
Exactly this. This is best thing that SC6 could do for Season 2. Brand new 2P costumes for everyone, STAGES (classics like the Money Pit, Valentine Mansion, Setsuka's stage, Ninja stage, Raft stage)!!!, previous 1P and 2P costume packs, other SC2-5 soundtrack, and brand new character parts. If they do all of that, then this will literally be the best SC game ever, and EVERYONE will buy the season 2 pass. I'd gladly drop $40-50 on all of that.
Azwel isn’t that bad to deal with. He’s pretty good on the offensive, but in defense he struggles especially after the backdash nerf. His main way of surviving through pressure is sword and the GI/RE. Even then it can be rather subjective and risky for him. Going into a poking game with Azwel can end up shutting down his neutral and he’ll have to play on hard reads to catch a break. His zoning has gaps in it too and can be telegraphed. 66A you can duck under and it gives you the chance to whiff punish/close in on him. His spear throw can be sidestepped and it gives you the chance to edge in on him to lock him down. He doesn’t have a great low either besides his Axe B+K.It's a mystery to me as well. I can only speculate that he is a favourite among the devs, being on of "their" additions to the legacy of the series. But whatever the cause, they obviously have complete blinders on as to the problems with this character, particularly as regards his soul charge moveset. I think they are a little drunk on how superhuman/cinematic they made him look in this mode of play and less concerned than they should be about what this means for balance as far as the gameplay itself is concerned.
I've been playing pretty consistently since the last patch, and I still face Azwel in roughly 10-15% of the matches I play, which is about 3-4X what one would expect given the roster size. I'll grant you that's still a fall-off about 75% from how common he was before the last two patches, but he still remains quite popular. More to the point, some of the issues clearly remain. The patch team did succeed in their expressly noted effort to shift him away from "Azewel", but he still remains OP and indeed, still has killer zoning that can be abused. Maybe nowhere near the similar issues with Ivy, but there's still issues.
Now you're just doing the same thing Phoenix just tried with you; "you should try labing" is just another way of saying "get gud" and (aside from making assumptions about the other side of the debate which you can't possibly know with any degree of reliability) doesn't at all address the actual merits of any substantive discussion about whether the character is in fact balanced. For my book, Nightmare is not nearly the problem that Ivy and Groh are, but if there's a third place top tier character, it's definitely him, and for similar reasons, even if they are not nearly as pronounced in his case: he has killer range and speed, great mix-up potential, massive damage output, has far too many moves with invincibility frames that allow him to make large numbers of the moves of characters that specialize in closing the distance (and need to do in order to be effective) incredibly risky, the rest of his zoning makes stepping and/or biding one's time a liability, his soul charge makes him out of control on DPS, and his CE is arguably the most powerful and versatile in the game. Again, he's not in the same tier as Ivy and Groh, by any means, but in the hands of a truly capable player, he's definitely frustrating at times, especially against rushdown characters or really any moveset without range.
Neither azwel or Nightmare are "OP"
Nightmare in fact never has been. He also isnt fast the guy doesnt even have a i12 move. His armor moves can be beaten by lows, grabs, unblockables and break attacks. Not being able to play against nightmare is in fact just you not knowing the matchup because nm as a character isnt too strong.
As far as azwel is concerned he is far away from being too strong. His movement got completely butchered he lost his pushback on many moves. 6B+K only connects at close range. He doesnt have any low pokes outside of spear mode. He gets completely fucked by characters who can pressure him like taki or raphael. And his gameplan overall is pretty predictable so it really takes knowing the character to actually be able to do something. Not to speak of the fact that you can only switch to a different weapon set if you can actualyl finish your animation so if you keep him locked in spear mode and dont let him do shit he doesnt have many options aside from hard guesses or RE/GI.
You sir might wanna learn the MUs instead of acting like nm or azwel are "broken" or anywhere near top 5 @Rusted Blade
Also NMS CE is fuckin bad
And as for your "oh gimme your top 5 pls thing" thats pretty easy.
Zas,Mina,Talim, and after that probably ivy and x for obvious reasons. And after these 5 there are still plenty of character until we reach azwel and nm
I...don't even know where to start. Wait, yes I do--Zas, lmao? I guess technically you can get worse than one out of five, but...wow.
What they say and why they do it are two different things. Groh is like Patrokolos, he's a dev loved Mary Sue that everyone must love, however since not enough people do, so he hardly gets used, they keep buffing him in hopes that if they do it enough everyone will suddenly love their new star. Like Patrokolos they have blinders on, they simply can't consider that the character is the problem, so they keep buffing the moveset.Irrelevant minor thing to add for clarification: They actually stated in an interview a while back as to why they intend to keep buffing Groh, although it doesn't quite make sense to me. The reason is that they want him to become a "Standard"/beginner character. Not that he isn't already quite simple to make use of, granted that's not a bad thing, but I fail to see how he isn't. He's solid enough in the damage department, getting in is easy enough, his Soul Charge is kinda up there in strength compared to others, he has plenty of moves to shut down opponents' movement, etc. If I had to guess who they would classify as the beginner characters generally, I'd also assume that's Sophitia, Mitsurugi, Groh eventually if he isn't already, Kilik, and Geralt. Generally they each have all of the tools they need, relatively easy to grasp to start with compared to the rest of the cast, etc.
With that said, not sure what the point is. Unless there are glaring weaknesses that aren't balanced out by strengths, I can't see the need to buff him to get him to see as much use as any of them I'm sure there are people who like him quite a bit, and I'm neutral to him, but I can't help but feel the issue may lie more in the fact it's unclear how many really enjoy his design and more importantly, whether or not people find him fun to play as after a relative time-frame. While I'll revisit him eventually, I know I personally found him quite boring to play as when I was getting familiar with him and a bit of ranked with him.