I have absolutely no problem with that, per the reasons expressed in my previous post. Ideally I'd like more CaS from the get-go, of course. But PS were virtually bullied by excessive fan demands into putting their eggs in other, less worthwhile baskets (the single player modes) to the detriment of other areas of content which are more valuable to Soulcalibur as a competitive fighter (roster size, stage selection) and as the specific fighter with a unique feature (CaS content). Considering the position they were put in by the combination of a limited budget and silly fan demands for those ridiculous single-player modes, I'm inclined to give PS a pass on the lackluster content selections in terms of roster, stages, and CaS content. I wish they had made the opposite determination on where to focus their resources, but having witnessed the frivolous, ill-considered whining about single player content during the SCIV and SCV years, I understand why they went in the direction they did. It hurt the game immeasurably in my opinion, but I appreciate why they felt they had to do what they did....wouldn't that strike you as foul? Wouldn't that make you feel slighted, as a dedicated fan? I'm not saying we're not jumping the gun with being defensive about our beloved franchise. I'm not saying that at all. I'm just thinking cautiously about our future if we "endorse" this behavior right now. What if it becomes normal? Would you be okay with that? I certainly wouldn't.
And I still don't think your explanation for why legacy content is undesirable or an insult holds any water: adding those items into the game still takes man hours, but if a larger selection of items is a priority for you as a consumer, you should be encouraging them to repeat items from previous games, since doing so is at least a little more efficient than creating new ones and therefore you are more likely to see an increased number of items over-all. And I still have not seen any compelling argument for why new items are better in general than returning ones. Indeed, insofar as I can tell, if one has an advantage over the other, it's the legacy items, since they allow long-time fans to return to the well to recreate old favourite creations. Of course in an ideal world every game would include every item that came before and then even more new ones. But in the real world, that's just not a reasonable expectation. It wouldn't be realistic even for a game that wasn't made on a budget and which wasn't forced, by fan responses to the last two games, to over-fixate on another area of content.
And Dante, I hope this won't be taken as too direct a criticism, because you really are one of my favourite people in this community, but you very consistently dodge confronting the realities of your positions in this area: you are one of the most ardent supporters for heavy emphasis on single player content and a defender of SCVI's story modes in particular, but you never want to acknowledge the heavy toll such modes take on the rest of the content in the game. You can't have your cake and eat it too, especially with a game that needed heavy effort and advocacy at Namco just to be made. I think it's more than a bit hypocritical to argue so forcefully for the value of these drawn-out and over-wrought story modes and then cry foul (literally) when the CaS is lacking, and PS have to fall back on legacy content to increase the overall number of items. Okubo's team only had so much money and man hours to throw at this game and I'm not sure what more could have been expected of them, working with the resources they had and the constraints of fan expectation.
And this is a very peculiar position for me to be in, defending this game when it is far from my favourite in this series, but there you have it: I think the fanbase is somehow simultaneously too forgiving of SCVI's design faults and yet also too critical of the amount of overall game they got for their money. I really pray that the next Soulcalibur game is more of an arena/tag battle type of entry that eschews single player content for a focus on competitive multiplayer and the deepest selection of characters, stages, and CaS content possible. But I somehow doubt that is what will happen.
I wrote a short paragraph myself that focused solely on stages, and noted the following as indications of classic themes/archetypes that I'd like to see return: a raft stage (Ostrheinsburg Castle - Battlement/Twilight, the various Mt. Fuji stages, Li Long's Soul Edge stage), a ship stage (Pirate Raid, Sailor's Rest, The Adrian), a feudal Japan stage (Jyurakudai Palace, Kaminoi Palace), a Mansion stage (Valentine manor, South France Mansion--Library, Toldero--Burning gallery), a Grand Labyrinth stage, a mechanical platform stage (The Money Pit, Clock Tower, Wolkfrone Monument) a coliseum stage (Lakeside Coliseum, Phantom Pavillion, Torture Chamber) a cathedral stage (Ostrheinsburg Chapel, Lost Cathedral, Tower of remembrance--Spiral of Time), a garden stage (Lotus Garden, Emperor Shenzong's Gardens, Thesmophoros' Imperial Garden), a battlefield stage (Setouchi--Battle in the Straight, Ancient Citadel: Under Siege, Romanian Valley--Castle Siege), and an Egyptian temple stage.This was my feedback:
The return of almost all of the music from the games is great, but it emphasizes one of the game's greatest weaknesses, that it lacks enough stages to properly use them! This game needs more stages for more variety of fights, The stages are also static, I miss the more dynamic stages of SoulCalibur IV and SoulCalibur V. Phantom Pavillion, Utopia of the Blessed, Ostrheinsburg Castle Throne Room, Penitentiary of Destiny, and Mt. Fuji the Holy: Hidden Dragon are great examples of stages that would be inspired. Seeing the return of the Secret Money Pit, Valentine Manor, and Seong Dojang would also be exciting.
I also mentioned that more activity in the background and the atmosphere of the stage and/or elements interactive with the gameplay would be useful for breathing more life and style into the stages. Fingers crossed we here are not the only ones focusing on this deficiency now and that PS will perceive a need to act on this most serious of shortcomings for this game.