Rusted Blade
[14] Master
Awesome. So wait, did @FluffyQuack actually composite a SCV version of Cassandra that included both SCIV and SC:LS moves? Because while I did not log any SC:LS hours as Cassandra, it seems to me that this might just be a port of the LS moveset, but with a custom skin using SCIV assets. But at least one person in the comments section for that video seems convinced that there are non-LS moves mixed in there. In either event, pretty neat shit--makes me wish that I had been keeping tabs on the modding community's efforts during the SCV years, and that I knew FQ in particular at the time.On another note... Being starved for so long I actually came across Sectus’ video of a SCV mod.
It’s fascinating to see the polished changes from SC4 Cass and I really don’t mind this version.
Would it be something to expect for SC6
EDIT: found this too action starts at 8:16
I wonder what sort of sub mechanic they could practically add that wouldn’t make her OP.
As to the topic of what we might get for the SCVI variant, as with all characters in this game, I'm heartened that the Soul Charge mechanic allows for fewer hard choices when it comes to reconstituting her classic movesets in toto. That said, I hope that outside of Soul Charge she plays pretty similarly to how she played in SCIV, where her uniqueness was fully established, but where she was a little more grounded, aesthetically speaking, than she seems in the LS version. Unfortunately, if Amy is anything to go by, I suspect that they may go in the other direction: that is to say, they take the tonal changes from the LS version and run with them, distancing her even further from the classic moveset. Hopefully they don't go too far, like I kind of feel they did with SCVI Amy--though I'm slowly adapting.
Still, I hope they restrain themselves from getting too gimmicky with Cass; I honestly don't understand why they think every character needs some crazy new mechanic (that they invariably seem to think requires that they nerf the base toolkit to accommodate). SCVI has definitely become the game in the franchise that has most attempted to change too much too fast, with mixed results--and that's saying something coming as it does immediately after SCV/SC:LS.