I like how SCVI has less stages than previous games and that they feel lifeless, it means the developers can spend their budget on things that are actually important such as Libra of Souls and it helps you focus on the battle more if there is nothing going on in the background.
I like how half or more of the game's budget went to Soul Chronicle and Libra of Souls that most people only play once. There are much more casuals than hardcore players anyway and the story is more important than fighting people online.
I like how Tira is a disk locked character and that there is so much recycled DLC content, we should be grateful for even getting DLC in the first place.
I like how Creation mode has less items than previous games and that P3/P4 outfits can't be edited, it allows for more creativity. It's also nice how thumbnails don't show up before battles even though there is a blank space.
I like how there is little communication going on between Namco/Project Souls and the fanbase, it makes it more exciting to guess when we will get patches and DLC.
I like how the online still doesn't work properly. It's so fun getting network errors, being matched with beginners five times in a row, having to wait ten minutes before getting matched sometimes, etc. It's completely fair to have matches where you can gain 1 point or lose 50, or being stuck in a hell where you have meaningless matches for hours, it's not as if rank points truly matter anyway. It's also nice how Casual Match is an inferior version of SCV's Player Match.
I like how player licenses are less detailed compared to SCV, it would only discourage people if they see how many losses they have.
I like how the developers sometimes make stupid balancing decisions and that they added an ugly yellow effect to Reversal Edge, it makes the game better.
It's a very good game. I'm not playing it nearly as often as before and am considering not buying a new PS+ subscription immediately after my current one expires, but that has nothing at all to do with the game itself, nope.