Good. I don't like Twitter.
It's not just a character not being playable, any balance patches after that date aren't usable either. So if they put out a patch between the deadline and evo they'd have to have a lot of unpatched consoles to play on. But the bigger issue is the competitors will have to either not play the new patch or transition back to the old patch before the tournament.I wouldn't mind them announcing/releasing her before evo even if it meant she couldn't be played there. Not sure how the deadline will affect SDCC and Asia League though, if at all.
Is it? That's disappointing...It's not just a character not being playable, any balance patches after that date aren't usable either. So if they put out a patch between the deadline and evo they'd have to have a lot of unpatched consoles laying around to run the tournament. But I wouldn't worry about it effecting announcement timings cause companies probably knew about this deadline a while ago. Might also be based on when companies are working to get their final pre-evo patches in.
Also, SDCC is just a Tekken panel. Okubo isn't even there, that was an old listing for last year.
How soon are the chances?We are very happy to announce Cassandra will be coming soon!
A preview for character DLC Cassandra will arrive soon!
At this point I'm bored and desperate for an official update, cmon bamco. Cassandra needs investigating.During an interview with the team we were given some information as to how Cassandra will function, throughout the match she will build butt lust against the opponent and when at max charge can unleash a devastating guard crush attack that functions as a face sit, a brand new type of attack in Soulcalibur! It has Lethal hit properties and can help her build combo's and perform new moves such as "Heaven's rider".
We hope throughout the patches to add face sit type moves to the rest of the cast, please look forward to it!
I wouldn't hold your breath. Best case scenario, they hear enough frustration with the stage selection in the feedback to add one, maaaaaybe two stages, and only then if a second season is go and they feel they can get away with increasing the pricepoint to offset the stages. A stage for every character added in season two (with six being forecast at present), is just outright pie-in-the-sky fantasy, and one for every character in the game even more unrealistic.I've lost hope on this for Season 1 pretty much, but I really hope a stage comes with, or in the future every character adds at least one new stage, Or everyone gets their own including the ones that don't have their own specific ones already.
That's probably more realistic, although bear in mind you aren't getting any more CaS with your first season pass: they already released what they're going to in that regard. I expect we'll continue to see small handfuls of CaS items added for free with further updates, but I bet those taper off fast as well, aside from what gets included with future characters, unless they are planning on adding additional CaS packs, which runs up against the same point relevant to the stages above: they aren't going to be looking to create more content than they can get some profit on in a season pass, and they can only sell a season pass for so much. Ergo, they will only wast so much money and manpower create content beyond the expected six characters.I'm just going to sit back and expect some poorly ported CAS pieces along side Cassandra though. Or something else like Shoulder dogs.
I guess that works actually.
Right, and of course at the very least we'll get her default SCVI outfit in CaS items with her release. Beyond that, I'm really uncertain of where CaS goes from here. As I said before, I expect we'll get a few freebies with major update for a while, but will they be offering any more major packs? It kind of seems doubtful from where we're standing now. In a more perfect world, we'd get at least a few dozen extra items with regular updates from herein, maybe see edge master added in as a mimic, and maybe see some day and condition variants of the map added in to multiplayer, maybe even see a team battle mode--these are all things they could do on the cheap that fans would adore--but I'm not holding my breath on any of them.I bet we'll probably get Cassandra's SoulCalibur IV 2p outfit as CaS items, so maybe not completely through with those, if you're counting that.
But I'm also still possibly holding out on some hope of some kind of end of season pass bonus, be it some more CaS parts, a stage, or Edge Master.
Porting items between engines and console generations does require some degree of labour; it is often times faster than starting an equivalent number of items from scratch, but its not free and this game has been constructed on a extreme budget. Long story short, as CaS and weapons go, they weren't interested in giving more out with the season pass than they were already obligated to. Stages, on the other hand, were never going to be just straight up copied. They are not simple object files and so cannot be just easily reconstructed: it would be as much if not more effort to try to faithfully recreate them in a new engine as it would be to just create new stages. Beyond that, it is very rare for stages to be replicated two games in a row (and on the few occasions that was done, the games were made in the same console generation and very similar engine builds). Lastly, the setting of the SCV stages would be completely discontiguous with the plot of SCVI, to say nothing of the divergence of art styles between the two games.This might have already been answered but is there a reason why all this shit from 5 wasnt ported over? Like stages, cas, and hell even weapons?
Would porting those things really be that difficult? If anyone knows pls educate me
I haven't played Samurai Showdown in many, many years, and I never really logged as many hours with it as I did some other 2D fighters back in the day, but you're the second person I've seen sell it in roughly those terms in as many days, so I may give the new installment a chance. You know what the description really make me miss, though? Bushido Blade! Man, there was a franchise gone well before its time.Any one else passing the time by playing the latest Samurai Shodown?
It's really a fantastic game. It emphasizes being able to predict your opponent and forces you to make tough calls. Matches feel so incredibly tense. Combos are almost non-existent too, if they're something that turn you off other 2D fighters.
I'm really happy that both SoulCalibur and SamSho are both alive and will be on the main stage of Evo in 2019. Two years ago I thought both series were never coming back (except maybe as Pachinko games).
Adding the Astral Fissure variants of the maps really seems like it should be a no-brainer, with practically zero effort. Not sure why they can't at least give us that. I really doubt a Team Battle mode, if we're trying to be realistic, though the mechanic for the idea is certainly already in the game, for single player.snip