FluffyQuack
[14] Master
One of his earliest leaks/speculations talked about her being guest character for a Switch version. I think this was before the game was announced.Oh? Did Vergeben "leak" that at some point? I didnt know.
Yeah, RE is an even bigger offender when it comes to pacing.Unfortunately, it's not just the CEs. There's so much about this entry that just has you sitting and watching instead playing. REs that take you out of the normal and traditionally quite enjoyable flow of combat for quick time contests (typically not once but twice in a row), a second panic button function in Soul Charges that blow opponents back and stall the rough and tumble, and the needlessly overlong CEs. I swear, sometimes I feel like I spend more time watching a match I am meant to playing rather than actual contesting it--especially online where newbs abuse the shit out of the horrible netcode (and the fact that no matter what you set your matchmaking settings to, you can still be matched against some twat with a two bar connection playing on wifi) in order to spam unending unsteppable REs in order to harvest meter for countless.
Ugh, it's so tedious and so destructive of the historical advantages/qualities of the franchise. I really don't care what the consensus here is: this is definitely one of the weaker entries in the franchise when it comes to the core mechanics. I love the expanded arsenal of moves that Soul Charge and the current mappings allow for, but other than that, this game is another huge step backwards for the series when it comes to the basic rhythm and enjoyability of the fighting in context. So much cinematic flash to tickle the interest of the casuals, but at the cost of the traditional (mostly fast-paced) ebb and flow that the brand was built on.