Crash X
[14] Master
I’d be okay with it as long they are bug fixes or hitbox issues addressed. There are two ways to take this though. On one hand, it allows the character to still stay in the scene without taking a drop. On the other hand, the developers can end up taking these buffs too far to the point the character can reach absurd levels of bullshit such asI'm on board with buffs overall and no nerfs.
And in the case of Sophitia, who is finally Top after a long while, leave her alone and let her shine.
Or else we end with Raphael again.
On board with let the characters shine and avoid the nerf bats. Sensible balance as well and avoid dumb stuff like old school Mitsurugi 2KB.
Season 1 Azwel.
Basically, there needs to be a limit to how far you can buff or nerf a character (especially a top tier) within a patch. Same goes for the more lower ranked characters. Voldo as a big example. If they allowed him to freely stay in Blindstance while blocking attacks he’d have arguably among the best guard punishment in the game to the point he gets away with murder. An i10 AA, an i12 CE, i14 BB, i16 4K launcher and 6. This would be the second coming of the Mantis Crawl if it happened.
Regarding top ranked characters, Zasalamel being an example of where he received a projectile that granted him a free curse even after being buffed like hell after 1.11. Azwel is an example in terms of nerfs in Season 2 where he’s still a strong character even after taking some hits to his best tools.
And regarding nerfs there are many times when the nerf is understandable. Voldo’s MCHT for example. Originally Blindstance 6[B+K] had an unblockable setup that allowed him a free LH combo for Mantis Crawl Head Towards 66. This was a problem and everyone knew that had to go. Azwel’s backstep was a good example too.
TL;DR If we focus on strictly buffing characters it can lead to disastrous results. Nerfs exist to even out the playing field. Sometimes they’re questionable but other times it’s understandable.
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