People are still playing the game. If you believe the game is dead for whatever reason then that is on you.
I think you're missing CarrotWithMeat's meaning here: Karrot's not saying that they agree with Himiteshu that the game is dead, they are just pointing out that you formulated your original response
here with syntax that suggests an "if-then statement". We can tell from context that the meaning of your sentence was "Your argument that 'no reveal trailer for the final DLC=SC6 is dead' is wrong." But the way you phrased it was "
If your definition of dead is no reveal trailer for the final DLC you are wrong." [emphasis added]. And Karrot pedantically pointed out that this wording suggest a predicate-result relationship, whereby we credit Himiteshu's predicate, in which case, if we made that concession, then the conclusion would be affirmative.
People use that that sentence construction / idiomatic phrasing a lot for rhetorical purposes. For example, imagine two people are on the ocean in a sinking liferaft. One of them says "I think we're going to be fine." And the other person says "If by fine, you mean shark food, then yes, we are going to be fine." with with implied additional commentary ["but your definition of 'fine' is nonsense."]. It looked very much like this was what you might be trying to do with that sentence, because you stuck an "if" at the beginning of that sentence where it really didn't belong. From context, I understood what you meant and I'm sure Karrot did too, but they were just pointing out the ambiguity in your wording, not joining Himiteshu's assessment. Make sense?
But it doesn't filter out people getting the game for free (via PS+ for instance) or multiple accounts using the same copy, so some of these numbers can be very off. So I wouldn't trust any of these numbers to be exact, but they give a very rough idea of how well these could have sold.
If nothing else, it is a decent proxy for the relative market share of the games (at least as regards that one platform). And since the sample size is quite large, one could compare those figures against the sales figures for games on the list which are made by companies who openly disclose their sales figures and arrive at a rough guess as to the sales on that platform for other games.
SC6's numbers don't seem amazing, but it's also worth noting the game's budget looks to have been very small which means they need far fewer copies sold than something like MK11 to hit a profit.
Yup, SCVI was clearly made on a shoe-string budget, as such games are concerned, which I think is a big part of why it's not doing better at this point. But it's probably doing sufficiently well enough to justify Namco's investment, or they wouldn't be patching it as frequently as they have been. Of course, as I said before, it's possible that the ongoing support is more about their effort--alongside other similarly situated publishers and developers in the fighting genre market--to get players to accept that they will be buying these games increasingly in pieces moving forward.
Speaking of SC3, i'm always down AF for a SC collection with all SC games remastered with Online. Especially since we'll be able to own and play the ultimate definitive version of SC3 that was release for Arcade only back then.
I've daydreamed about such a thing for years. But as a realistic matter, it's just not remotely within the vein of a possible thing: remastering and generating net code and matchmaking for that many games would be a massive undertaking (even if your definition of "all SC games", includes "just" SCI-V and excludes Soul Edge, SC:LS, SCIII:AE and SC:BD). It would probably be the single biggest remaster product ever produced in the industry. And as the current discussion is illustrating, the appeal of this franchise is just not broad enough for there to be even a faint hope of that being a profitable endeavour for Namco: even if they sold it at the cost of a standard new release game, I doubt that the company could make back even 5% of what that project would cost. It's a wonderful idea, but yeah, don't hold your breath unless you're just wanting to see stars.
And Hell of course with no character creation allowed online for SC3,4 and 5 FFS
Yeah, man, I think you just need to let that one go. They're in the game and they'll probably be in the next one: the CaS editor is the man hook for the series these days when it comes to casual players (and many quasi-hardcore players for that matter), and matchmaking is hard enough to maintain support for without creating a two-tier system and/or encouraging many players to avoid ranked altogether. Besides, the effect of CaS on online play is negligible, especially at this point when the casual trolls throwing in giant spheres and boxes are mostly gone. And if you're really looking for high-level play that is free of technical issues, online really isn't going to deliver that for you regardless--that is, any time you're playing online, the issues which can impact the outcome of gameplay are much more significant in other areas.