Angrel-San
[10] Knight
What Rock primarily needs is his double throw attempt from SC1.
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If Rock got a return in a season 3 pack, would you give him a mace or a war club? Anything to bring him back and counter Astaroth who now takes his entire gameplay.
I would give him the War Hammer.
A Robert Baratheon props.
Do not forget about Aeon having among the strongest RO potential and ability to kill step with 66A in SCV. Two things I feel that he should carry over regardless of what fighting style they give him and would benefit his Lethal Hits.For Aeon specifically ?
1) He might have some emphasis on hp regeneration as the cold blooded reptilian warrior.
• It could be a variant of yoshi's meditation healing stance,
• just as a raw hp recovery bonus after bite-attack throws (sort of like Yoshi's life-drain grab)
• It could even be a resource expenditure that causes passive gradual hp regen (will be broken only once he takes damage)
2) I really hope he has tail whip attacks, but I don't know how a custom-character using his moveset will do? Maybe the tail becomes a "weapon" sort of like Yoshimitsu's flag banner thing. This way you could have a bunch of alt skins
• Lizard tail
• Clubbed tail (ankylosaurus)
• Spiked tail with thagomizer (stegosaurus)
• Split forked tail
• Snake-head tail
• Scorpion tail
3) I'm hoping his playstyle feels like a heavy hitter (SC5) more than a sophie-clone (SC4). His movements are sluggish but he can be surprisingly explosive with animalistic bursts of speed followed by recovery (something like nightmare's explosiveness tied to a sluggish body like a slower astaroth)
What unique character mechanics (ie:Maxi's stars, Amy's roses, Zas' curse etc) would you give for the remaining characters not in SC6?
My idea for Aeon is based on his SC5 lore. In SC5, we learn that he gains abilities based on what he eats. My concept is that he will have certain bite moves that he must land during the match, maximum of 3. Each stage he gains new moves or some moves are enhanced. For example, during stage 3 he gains wing related moves.
I'm most assuredly in the same camp as Sytus on this one: I outright loathe the "do your chores and then we'll see about you playing with your whole moveset!" approach that has already infected the gameplay of this entry (often with regard to characters who already present some technical challenges. I really don't think we need one ounce more of this in the game. I've said in the past that it wouldn't be the worst idea in the world to model Lizardman primarily on his earlier appearances in terms of tone (though obviously with a more robust and idiosyncratic moveset than he had in those games), but allow some of his more wild SCV Aeon moves (including possibly firebreath, not necessarily as keen on the wings) to be unlocked in Soul Charge. That's really the extent of the moveset gatekeeping that I'd like to see for him.I really don't want anymore resource gimmicks for future characters, especially ones that lock actual moves behind them. If we have to then the way they're applied to Setsuka's moves are fine in that the resource acts as an extension buff.
For Aeon specifically ?
1) He might have some emphasis on hp regeneration as the cold blooded reptilian warrior.
• It could be a variant of yoshi's meditation healing stance,
• just as a raw hp recovery bonus after bite-attack throws (sort of like Yoshi's life-drain grab)
• It could even be a resource expenditure that causes passive gradual hp regen (will be broken only once he takes damage)
2) I really hope he has tail whip attacks, but I don't know how a custom-character using his moveset will do? Maybe the tail becomes a "weapon" sort of like Yoshimitsu's flag banner thing. This way you could have a bunch of alt skins
• Lizard tail
• Clubbed tail (ankylosaurus)
• Spiked tail with thagomizer (stegosaurus)
• Split forked tail
• Snake-head tail
• Scorpion tail
3) I'm hoping his playstyle feels like a heavy hitter (SC5) more than a sophie-clone (SC4). His movements are sluggish but he can be surprisingly explosive with animalistic bursts of speed followed by recovery (something like nightmare's explosiveness tied to a sluggish body like a slower astaroth)
Do not forget about Aeon having among the strongest RO potential and ability to kill step with 66A in SCV. Two things I feel that he should carry over regardless of what fighting style they give him and would benefit his Lethal Hits.
More like the WANG CaS packI think Sophitia witch outfit was saved for Hwang CaS pack..
More like the WANG CaS pack
We got an idea of his outfit from Seong Mi-na's Soul Chronicle. i think they will use that as a base and show a much more detailed version when he is announced.do you think its possible hwang could get a big redesign like setsuka? I would like to see him get a modernized design....
We got an idea of his outfit from Seong Mi-na's Soul Chronicle. i think they will use that as a base and show a much more detailed version when he is announced.
It still stands to reason that it’s very possible that Hwang was planned for base roster and didn’t make it, so his delayed appearance could still be reflective of his art, since that could have been how he was going to be in the first place. I’m fine with it being this, no need to go super gaudy or over the top for his design or his style. Hwang has a classic look like Sophitia and Mitsurugi, and it works well for him.but that was before Season 2 was even planned. I am thinking he will get a brand new outfit for his own story chronicle. I just can't decide if it will be in line with his previous outfits or something more radical.
It still stands to reason that it’s very possible that Hwang was planned for base roster and didn’t make it, so his delayed appearance could still be reflective of his art, since that could have been how he was going to be in the first place. I’m fine with it being this, no need to go super gaudy or over the top for his design or his style. Hwang has a classic look like Sophitia and Mitsurugi, and it works well for him.
Fair enough, but the strongest point I feel is that Hwang does not appear in any battles, while Han-myeong does, using Mitsurugi’s style. Hwang could easily have done so as well, but it seems a deliberate decision to not allow him to do so. Both Arthur and Han-myeong have unique features that cannot be recreated without modding, so Hwang could have well had these also. On top of that, why hire a voice actor for him rather than just use a custom character voice like Arthur and Han-myeong do? If you don’t believe, I can’t force you, but it’s how I feel.I will simply agree to disagree about this, I see no evidence that Hwang was ever intended to be base roster (maybeeee lizardman).
His outfit remains rather unique, even if it is mostly rehashed from a previous game. It wouldn’t be the only one that isn’t just a touched up remake rather than a new outfit, but his being DLC might have some influence on this. Though I would be fine with him having his outfit as shown in the story, and a Yun-seong outfit as DLC, to at least offer a little something for Yun-Seong fans until they might can reclaim him in season three.I also think people would not like paying for a character who has the same outfit from an older game (I somewhat expect the SC1 outfit to be free like sc4 setsuka/hilde/etc).
And Hwang’s design in the art is also a bit different, having elements from both SoulCalibur I and SoulCalibur III. Using the other arts as a comparison, too, there’s sure to be other unseen detailed upgrades on his outfit, where it wouldn’t simply be a copy and paste job. I am hoping for a grounded style and a grounded outfit, nothing “gaudy”, as you put it. We shall see.Sophitia and Mitsurugi do have classic appearances but they are still different enough to look new. I guess so far the Season 2 DLC designs have been more "gaudy" so I am a bit nervous over how he will look.......