PoDFDorya
[09] Warrior
I'll add Raph to that bunch and then totally agree with you.
Just did, along with rock. Didn't mean to leave him out. ;)
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I'll add Raph to that bunch and then totally agree with you.
Maxi's AA needs to be mid, and have GI and GB properties. His BB should RO from anywhere on screen. ThNX.
The resulting "should we ban him?" polls would be epic.wut? lol........
nice post man.
I'm really starting to think that Kilik is just broken as all hell.
1)WSB must be either unsafe or lose it's pushblock. And the hitbox on this move it's just ridiculous. There are times where I have hit this move and I whiff because of just plain hitbox whiffing or the move as good as it is also moves Kilik a little backwards. Something must be done about this move.
2)BP B must lose some frames. Even JI the followup it's very hard. This wouldn't be a problem if BP K was a high like SC3 but with it being mid you're forced to gamble on defense making BP a very powerful mixup tool for Kilik and downright abusive.
3)2A being safe it's weird in a game where so few lows are safe on block. Normally it's not a problem but with his RC status and his very powerful FC mixups, 2A becomes even spammable making Kilik's mixup game retardedly good.
4)His aGI windows in stances must be shortened. I don't mind Asura one bit. Namco should leave Asura as it is but the MO and BP aGI are too much for a character this good.
5)66B must be taken care of too. In fact, some of the holy trinity must be fixed. 66B is safe, is good against step and hits grounded. Fix one of these, 66B, WSB or 2A. The 3 of these being safe along with all of his other stuff is a no no.
And that's it.
To me personally, I would remove Kilik's pushblock on WSB, fix BP B and BP K return to high status and make 2A unsafe. Either that or remove his FC mixup to not make the 2A situation retarded.
Please bring back unncessary 1/3 life combos from SC3. They made the game more fun.
Also, I can't seem to find Hwang in the game. Please fix this.
OVERALL
-Ringout distance needs to be SHORTENED. Some moves like Astaroths 1A ringout a great deal away from the edge.
Zasalamel
-B+K needs to cause close range crumple stun on CH like in SC3 AE
-Fix the tracking on 4A or make it MID
-Take away 44A or make it useful.
-Bring back 66BK or a new canned string out of 66B
-KK safe on HIT (jesus christ)
-WR B safe
-A new SAFE mid PUNISHER. Thats what Zasalamel has always been missing. A 236-type attack or something.
-Bring back SC3 console auto-GI B+K
-Second hit of CH 4B should be regular hit, CH should be 4B:B. New input 4BB.
-A WAY TO MANUALLY GO INTO BACK TURNED!!!! (perhaps a form of 3AB~4 or something)
I essentially want Zas to go back to his parlor tricks of SC3, but with the safety to an extent of SC4. They damaged his mixup just by taking away his canned strings and making some hits only come out as CH or just frame.
Yes Im getting carried away, but its not like this shit shouldnt be already existing. Of course they wouldnt do that, then Zasalamel would be tops. I also notice they took away some additional attacks to his strings, like his 6AB in SC4 used to be 22AAB (3-hit in SC 3)
Xianghua
-66A+B needs to be MID!!!!! and able to be canceled (66A+B~G)
-"Just Kidding" stance needs a low