~Time to Fly! v1.1~ Siegfried Combos

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OWA if you could regularly get off any comboes that involved iagA juggle into wall online consistently I would Consider you one of the best seigs out there easy
 
Lol, I perform iagA wall juggles very often. Like the ones shown in this video by LGInfinite:
Last time I pull it off was against a good Hilde at the pirate ship stage, can't remember the player's name.
 
After mastering iagA, just don't be hasty on combo timings. Once opponent's get launched, you have time to input it right.
 
what I mean is, hell I can't even explain it.

Attempting to do aga and iaga have no difference to me. there the same move but one is faster/better. I don't know how to intentionally pull iaga off rather than aga.
 
OWA not being able to iagA consistently gets to you doesn't it? I cant say anything about the move that hasn't already been repeated on these threads but to my knowledge Jink is the only one who claims to be able to do the move with alot of consistency. Just keep practicing and im sure you will get it. If not just work on Everything else seig has, I dont think agA is Absolutely essential to being a good seig. That said its the only move he has that you can virtually throw out at any time at range with almost total safety.
 
^that's it huh?

well thanks for trying to explain to me.

Practice and you'll get it will serve as a good enough answer. Jink rightfully deserves that consistency name.

Now onto a new topic

Because of online fail, I am unable to change my controls dduring online play.

So, I have re-mapped L1 to G to do Aga,

however all the other characters I use (Nightmare, Lizardman, Yoshi <- currently learning) A+k is very useful to them, its not too bad on Siegfried easier as I can use it to do that out of the box SCH A into SCH and follow with mixups.

So Aga vs A+K?
 
to do JagA: the cheating way =)

with pad: this is the way I started out with JagA and hit it like 90% of the time.

assign L1 to A. then take your index finger (or thumb, which ever you hit the buttons with), and slide your finger from A to G as fast as you can then hit L1 as soon as your finger leaves the G button (if you do a grab then you are doing it too fast and try to slow it down just alittle bit, you'll hit it)

stick- if you have a stick that has the L1 and L2 on the left then pay attention:

assign L1 to G and L2 to A, move your hand slightly to the left so your ring finger touches A, middle finger touches L1, and thumb touches L2, and in a quick motion go from right, to left, then down. takes alittle getting used to but when I played stick, I used to bust out JagAs like water)
 
Cheating way? thats how I do it!
Furthermore forget mapping a button to A map it to A+K and do as KPC said. Slide from A to G then onto A+K and if the input it correct agA will come out.
 
Cheating way? thats how I do it!
Furthermore forget mapping a button to A map it to A+K and do as KPC said. Slide from A to G then onto A+K and if the input it correct agA will come out.
I mapped L1 to A+G so sometimes when I try to do aGA or iagA the result is A+G... sometimes is useful cause Siegfried is the Throw Master... but most of times the result is aGA... one thing that is bothering me is that when I use the sixaxis controller the iagA comes more often but when I try in a PS2 Dualshock with an adaptator is hardest... I don't know if some of you have experience trying in different controllers.

After the Tekken 6 release is harder to find someone to play SC4, so no new combos by now...

-Stryker-
 
iagA is a move that must be executed in 3 frames -at 60fps-, in other words; ASAP. OWA, take everyone advice and map your controler in a way that's comfortable for you to slide the command. I don't think is cheating. Mapping and manage to do jagA it's still another type of high skill, not a lesser one. Yes, iagA the fastest slide command in the game.
Just do it at fastest speed.

Also like Endnow said, agA vs AgA for Sig in SC4 isn't a big difference. Is good to do i17 agA, to catch stepping and for wall stuns juggles. Mastering kA's commands is more important to get on top of your MixUp offense.

@eveyone:
11_77K to wall stun works like a charm. I'm considering the best option for near-wall-situation, its quite fast and stuns on Hit, good for countering opponent's disadvantage options, and good for GI fights near-wall.

Edit: @Strike: Thanks, I forgot about that. To avoid doing a throw, press a+G, not A+G. Like a+G:A, 1st frame A, 2nd frame G, 3rd frame A.
 
1AA after SRSH B.

or after CH SSH [A] SRSH A+B. I think allot of people don't know about that one.

Beyond that I believe Siegfried has very little techtraps.

1AA aganist grounded works sometimes but if it whiffs you are very vulnerable.

also after Slide K, 2KKKK works.
 
SRSH B, 1B = T!
CH a+kA2A (second hit), 1AA = T!
CH 4K, 3B = T!
b:4, 22*88B = T!
CH SBH K, 3A = T!
There are more, many more, these are just some of the common tech traps I've seen so far...

CH SSH K, a+kA2A, 1AA = combo, and second hit of 1AA tech traps for 3B to combo depending on range, etc...
44A, 66B = combo at long~mid range...
 
Ey what do you guys usually do after SRSh b? I almost always do 44b since the 2nd B is a tech trap only teachable to one side (forget which). 1aa is also nice but neither work close to a wall in which case I 66b. Am I missing anything? You can Overtoss them for lik +10 frames when your both standing but compared to massive guaranteed damage that merely there to be flashy
 
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