Furzy
The "almost-french" guy
I saw the videos. Nice yoshi, very good use of tekken moves, 33B… What's up with 3A+B though lol :)
Here's my two cents on each matchup:
– I only played against Esom, Ahriman and a polish player (can't remember the name) as good Voldo players but from my experience, iMCF is veeery strong against Voldo, up close he can't do much if you spam it. 4A+B is also very good. At mid-range, step and whiff punish Voldo with 4K/33B or come close using 33B/FC 3K. Also sometimes FC 3K will combo with doorknocker just like against Mitsurugi :)
– Against Mitsurugi, never ever forget to use FC 3K, 6A+BBBB (doorknocker) combo! This alone gives yoshi a nice RO advantage against Mitsurugi. If your opponent is careful about it, just use 4KB or other mix-ups.
Against mitsu in general,
• punish 1A with 6K2K
• When you block mist 6B of mitsu try 66A, you'll get a CH depending on what your opponent does. He can use relic A if he's close, but it's pretty risky for him since you can duck and punish. Or he can use relic A+B+K auto-GI, again not without risks.
– Against Maxi, you have to learn the blockstun/hitsun traps, most of the damage you took was because of this. A lot of Maxi's attacks are strings and you can usually punish him by using a TC move (214A, iMCF, even 1K sometimes). 4A+B is good too, sometimes you'll end up on Maxi's back allowing you to punish him (most of the time you're too far to backthrow him). Of course your opponent can also play poke/safe style but yoshi is better at this.
– Against Siegfried, always punish WS,B and 3B with AA (or 6K2K against 3B if you can). Up close, again, use iMCF. You'll eventually hit on CH, and it's almost no risk since the recovery is so fast. Against turtling siegfried it's more complicated, he has pretty good moves. Use step guard to come close and try to step-punish with 6K2K. You can try some 8A+B~G but a lot of his moves can hit you up there. Step to 214A is very good against throws or random 3Bs.
Just general thoughts, not necessarily all related to your videos :)
Here's my two cents on each matchup:
– I only played against Esom, Ahriman and a polish player (can't remember the name) as good Voldo players but from my experience, iMCF is veeery strong against Voldo, up close he can't do much if you spam it. 4A+B is also very good. At mid-range, step and whiff punish Voldo with 4K/33B or come close using 33B/FC 3K. Also sometimes FC 3K will combo with doorknocker just like against Mitsurugi :)
– Against Mitsurugi, never ever forget to use FC 3K, 6A+BBBB (doorknocker) combo! This alone gives yoshi a nice RO advantage against Mitsurugi. If your opponent is careful about it, just use 4KB or other mix-ups.
Against mitsu in general,
• punish 1A with 6K2K
• When you block mist 6B of mitsu try 66A, you'll get a CH depending on what your opponent does. He can use relic A if he's close, but it's pretty risky for him since you can duck and punish. Or he can use relic A+B+K auto-GI, again not without risks.
– Against Maxi, you have to learn the blockstun/hitsun traps, most of the damage you took was because of this. A lot of Maxi's attacks are strings and you can usually punish him by using a TC move (214A, iMCF, even 1K sometimes). 4A+B is good too, sometimes you'll end up on Maxi's back allowing you to punish him (most of the time you're too far to backthrow him). Of course your opponent can also play poke/safe style but yoshi is better at this.
– Against Siegfried, always punish WS,B and 3B with AA (or 6K2K against 3B if you can). Up close, again, use iMCF. You'll eventually hit on CH, and it's almost no risk since the recovery is so fast. Against turtling siegfried it's more complicated, he has pretty good moves. Use step guard to come close and try to step-punish with 6K2K. You can try some 8A+B~G but a lot of his moves can hit you up there. Step to 214A is very good against throws or random 3Bs.
Just general thoughts, not necessarily all related to your videos :)