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Even if you recognize the string, it doesn't mean you'll counter it 100%, no matter if you're a good player or not. Do you think you can punish everything you see in SCV at every given opportunity? If so, you sir, are a machine and the best player ever if this is possible lol.
I really doubt you're able to do any of those options after getting that danger-zone wallsplat, as opponent is sent flying for combo'or to continue hitting combo'ee. Maybe after a regular wallsplat, but not all those explosions. If you think that walldamage is fine, that's interesting. Even considering the actual limbo "combo", with all risks of not being as guaranteed.. not doing as much damage as say, knocking them right into the wall and using a combo ender for extended combo after they're blown from the wall? Plus, in DOA5 it's so easy to knock people around and get that free damage since there are danger zones everywhere.. and danger zones leading into others (i.e., knocking them into a hanging car, car will explode, and a giant metal beam falls and hits opponent, another explosion...).
Like I said, if this is what DOA's always been about, I'm going to abuse the hell out of it. It's just way too good. Why bother with risks that have less damage output if the game's designed with something else in mind?
-ASZ
Guide to being successful at 3.1/5 alpha.
Step 1. Get opponent to wall.
Step 2. Laugh
I must get this gameNow I see what you are trying to say. You are right, that is a high amount of damage for a wall combo.
Even if you recognize the string, it doesn't mean you'll counter it 100%, no matter if you're a good player or not. Do you think you can punish everything you see in SCV at every given opportunity? If so, you sir, are a machine and the best player ever if this is possible lol.
I really doubt you're able to do any of those options after getting that danger-zone wallsplat, as opponent is sent flying for combo'or to continue hitting combo'ee. Maybe after a regular wallsplat, but not all those explosions. If you think that walldamage is fine, that's interesting. Even considering the actual limbo "combo", with all risks of not being as guaranteed.. not doing as much damage as say, knocking them right into the wall and using a combo ender for extended combo after they're blown from the wall? Plus, in DOA5 it's so easy to knock people around and get that free damage since there are danger zones everywhere.. and danger zones leading into others (i.e., knocking them into a hanging car, car will explode, and a giant metal beam falls and hits opponent, another explosion...).
Like I said, if this is what DOA's always been about, I'm going to abuse the hell out of it. It's just way too good. Why bother with risks that have less damage output if the game's designed with something else in mind?
-ASZ
possible list of characters from Dead or Alive 5
http://shoryuken.com/2012/03/22/rumor-entire-dead-or-alive-5-cast-discovered-in-demo-code/
Sarah Bryant s2
New Characters and Info this WeekSo as Mr. Shinbori said, we have new info this week. We'll reveal two new characters soon! Could they be some of your favorites?#DOA5
Sounds good.
CAN'T WAIT!!! :D
GASP!! It was her birthday. What was I doing?Lei Fang had her Bday 4/23 so I can only hope...
Is it bad to have it on different consoles?Why did they decide to put this on the PS3?? The last DOA Game on a Sony Platform is DOA2 Hardcore for the PS2...
Tomonobu Itagaki only made it for the Xbox & the 360
Why did they decide to put this on the PS3?? The last DOA Game on a Sony Platform is DOA2 Hardcore for the PS2...
Tomonobu Itagaki only made it for the Xbox & the 360