Soul Calibur VI: General discussion

Speaking of keeping expectations low...

I'm not saying we won't get 2P costumes, but there were some characters in SCV that didn't get 2P outfits. Namely, the Alpha and Omega siblings, the three mimics, Dampierre, Algol and Ezio. That's actually like a quarter of the cast, at least if you go by the character select screen.

Would anyone be upset if this happened again? What if your main character only had the one outfit? Speaking as a Taki fan, I'd be pretty damn disappointed.
For Alpha Patroklos and Pyrrha Omega not having alternate costumes, you could chalk that up to their inclusion in the first place being part of the incomplete game, and the same goes for Kilik, as I'm quite sure all three of those were shoveled into their roles without that being the original intent. If Zasalamel and Talim had been in the game, I imagine that Alpha and Omega wouldn't have been in those two slots. And I still think that Inferno would have been the male mimic, and Kilik would have had his own style, but that's really just speculation on my part.

Edge Master and Elysium definitely had alternate costumes, though, not sure if you just forgot about those. Dampierre really should have had one, since he had one in Broken Destiny, but they didn't port that or his extra weapons over for some reason. Algol also feels rushed, with his weapons not being updated to the new forms of Soul Edge and Soul Calibur. Ezio isn't really special, since hardly none of the guests ever had alternate costumes. I think Heihachi is the only one who actually did; the rest were just recolors.

SoulCalibur VI shouldn't have these expectations at all, given they actually have time and ability to finish the game, unless god forbid another natural disaster should occur between now and the end of the year. I would be upset, as I'm sure anyone would be, if this game also ended up incomplete in one way or another, costumes included, but I don't think we have any reason to fear this being the case.
 
The competitive scene did not die after 2 years. There were still multiple majors with international competition 4 years in both here in the U.S and France. Calibur has never had a consistently large tournament attendance, it lasted just as long as the other Calibur's did competitively technically even longer because Big E still supports it. Your friend quitting competition 2 years in says nothing about the tournament scene, its competition, or SCV's depth as a fighting game. People who say SC6 feels like SC2 are either living in the past and hoping for SC2 again or have no idea what they're talking about. SC6 feels like SC6. Saying SC2 is the definitive Calibur is subjective.
Naaa bro. I didnt say it died..I said it "all but died." Which is true. The scene is SUPER small which speaks to the quality of the gameplay. A game as simple as 3rd strike, or hell SCII at Combo Breaker last year probably had more entries than the average SCV tourny. Its not a horrible fighter but, almost everyone would agree that its maybe the worst SC (well along with 4..which holds a dear spot with me).

Im not pulling the "it feels like 2" info out of my ass, thats what everyone has been saying, from competitors to casuals, youtubers and the like.
Is it "JUST" like 2? No...its 6, it should be its own thing. Its also lookin great so far, amazing even.

Hopin for Cass tomorrow~
 
Naaa bro. I didnt say it died..I said it "all but died." Which is true. The scene is SUPER small which speaks to the quality of the gameplay. A game as simple as 3rd strike, or hell SCII at Combo Breaker last year probably had more entries than the average SCV tourny. Its not a horrible fighter but, almost everyone would agree that its maybe the worst SC (well along with 4..which holds a dear spot with me).

Im not pulling the "it feels like 2" info out of my ass, thats what everyone has been saying, from competitors to casuals, youtubers and the like.
Is it "JUST" like 2? No...its 6, it should be its own thing. Its also lookin great so far, amazing even.

Hopin for Cass tomorrow~
Combobreaker had a similar number of entrants for SC2 as Winterbrawl did for SCV.
 
24 hours till Cassandra guys!! WHOOOO lol

Wait, who said SCV was a good game by just "gameplay" standards? That person needs to stop lying. SC is my favorite fighting game series and I can admit 5 was stripped if depth, charm and that SC "feel".
Thats why after about 2 years the compeitive scene for it all but died.

My friend made top 8 in 2 majors in 2016 (Summer Jam and I forgot the other) and he stopped playing the game in 2014. That speaks to how small the scene got and how simple the game honestly is. (Not saying my friend isnt a great player...cause he is)
Your friend (who I am assuming is jinxed4ever because that's the only random I can think of who's gotten top 8 at an SC5 tournament) getting top 8 at a tournament that nobody went to (it was Winter Brawl btw, not Summer Jam) means absolutely nothing about the depth of the gameplay. Since the game is so easy you should come out to Summer Jam and get top 8.

Also, the only people I've heard say the game feels like SC2 are game journalists who don't know anything about Calibur. Most of the people I've spoken to about it say it feels like it's own game (though I have heard some people compare it to 3 but not broken or 4 with actual movement).
 
Your friend (who I am assuming is jinxed4ever because that's the only random I can think of who's gotten top 8 at an SC5 tournament) getting top 8 at a tournament that nobody went to (it was Winter Brawl btw, not Summer Jam) means absolutely nothing about the depth of the gameplay. Since the game is so easy you should come out to Summer Jam and get top 8.

Also, the only people I've heard say the game feels like SC2 are game journalists who don't know anything about Calibur. Most of the people I've spoken to about it say it feels like it's own game (though I have heard some people compare it to 3 but not broken or 4 with actual movement).
Ill be at Combo Breaker next month if anybody would like games. And if the scene is still alive than why are there any East coast or West coast tournies that dont have decent numbers? Winter brawl huh? Thats a decently sized major if I recall. Im not trying to beat a dead hoarse because we all know SCV wasnt what it shouldve been.
I never said the game is "easy" its a fighting game..its as easy as your opponent is to beat..what I said was it lacked depth. It was simplified, from movement to movelists.
SFV also lacks depth but that doesnt make anything "easy." Top players regularly get smacked in pools.

The problem with SCV is a similar one to SFV. When you generally lower the skill gap and execution it takes to "be good" at a game, it skews balance OUTSIDE of the game compeitively. For instance when you take away skilled (yet powerful) defensive options like GI or justGI and tie them to meter (yes I know JG exists but its not as powerful and lacks the mind game of GI) and, GREATLY increase the risk of stepping with no shakable stuns AND bonus damage, and on top of that decrease combo pathways and greatly lower execution standards, you get a game where the aggressor has a much greater advantage than the defender. And it is MUCH easier to attack than to properly defend.

In SCV you can EASILY get caught stepping and lose about 40% of your health at no real excecution difficulty for the attacker. Similar things happen in SFV. This is the cost of increasing the power of aggression in games while decreasing the overall standard of skill.
 
Ill be at Combo Breaker next month if anybody would like games. And if the scene is still alive than why are there any East coast or West coast tournies that dont have decent numbers? Winter brawl huh? Thats a decently sized major if I recall. Im not trying to beat a dead hoarse because we all know SCV wasnt what it shouldve been.
I never said the game is "easy" its a fighting game..its as easy as your opponent is to beat..what I said was it lacked depth. It was simplified, from movement to movelists.
SFV also lacks depth but that doesnt make anything "easy." Top players regularly get smacked in pools.

The problem with SCV is a similar one to SFV. When you generally lower the skill gap and execution it takes to "be good" at a game, it skews balance OUTSIDE of the game compeitively. For instance when you take away skilled (yet powerful) defensive options like GI or justGI and tie them to meter (yes I know JG exists but its not as powerful and lacks the mind game of GI) and, GREATLY increase the risk of stepping with no shakable stuns AND bonus damage, and on top of that decrease combo pathways and greatly lower execution standards, you get a game where the aggressor has a much greater advantage than the defender. And it is MUCH easier to attack than to properly defend.

In SCV you can EASILY get caught stepping and lose about 40% of your health at no real excecution difficulty for the attacker. Similar things happen in SFV. This is the cost of increasing the power of aggression in games while decreasing the overall standard of skill.
Shouldn't you be in the shitpost thread?
 
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Look at Sophie's hand. The sword's floating lol. Hope they'll fix it.
That looks like 66B, in which case, yes, she should be holding the sword.
Though, this orobably is already fixed as this demo is about 4 months old now.
Y'all are late. Sophitia hasn't been holding that damn sword since fucking SC2, you really think this is gonna get fixed any time soon???
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If you don't know what they are, it's rather silly to talk about them being poor.

I said itd be good if they were high. I think we know theyre poor (compared to other modern fighters.) I play DOA and while thats a good fighter, its numbers are also poor.

Its not all about numbers but numbers certainly do make it a better time.
 
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