Soul Calibur VI: General discussion

As much as this makes sense,, those 4 don't make that compelling of a season pass.

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As much as this makes sense,, those 4 don't make that compelling of a season pass.
Since there are generic lizardman bodies for CAS, its going to be very confusing if a true unique lizardman moveset comes out. People less familiar with the series would be thinking (do I already have him unlocked ?)
The true Lizardman has a real name though. His name is Aeon and they can easily just call him that along with a new design plus the gear he has in SCVI atm is currently inaccessible. As for movesets, that’s up to the devs on what they would use for him.
 
Libra? a mode who barely people plays.
I mean there’s no reason to play it now, but it was nice at launch, filling in story gaps and unlocking the last chapters for Raphael and Zasalamel.

many ax & shield with differents design
But there’s only three, and only two of them actually used. The weapon set and move set are equally incomplete, but it would make a lot of sense to finish it and release it instead of making something else from scratch, with time and/or budget being a concern.

Yeah, both Arthur and Han-myeong got downgraded to NPCs, which was always one of the biggest points in Hwang’s favor for inclusion. Aeon is an NPC too, in Libra, but he still at least has his unique armor set that you can’t unlock. And then there’s Salia.
 
I said 'lizardman' to reinforce the style I want (small ax & shield), many use 'Aeon' to refer to the SC 5 version, we know it's the same character.
The true Lizardman has a real name though. His name is Aeon and they can easily just call him that along with a new design plus the gear he has in SCVI atm is currently inaccessible. As for movesets, that’s up to the devs on what they would use for him.
yeah but look at how many users familiar with the game post here versus how many "casual" fans who would be confused. They'd really have to make Aeon visually stand out from the generic lizardmen (recycled SC4 models). It definately can't be the first reveal in a season pass, as there's a chance the confusion could derail the hype.
 
yeah but look at how many users familiar with the game post here versus how many "casual" fans who would be confused. They'd really have to make Aeon visually stand out from the generic lizardmen (recycled SC4 models).
Aeon already called "Aeon" in Libra of Soul, about his body they could change of course.
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Just give a excuse like Kunpaetku give him more power to kidnap Bangoo and make him more unique in terms of design.
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It definately can't be the first reveal in a season pass, as there's a chance the confusion could derail the hype.
Yeah, I think he will be a good option as season bonus.
 
I'm sure Tifa's a really cool character in her source material, I just don't like the idea of a bare fist-fighter in SC. Although, there's worse ideas for fighting styles... glares at Algol and Azwel

I'll give you one, in my opinion, good reason to have an unarmed based fighter in this particular game. Create a Soul. I can't count the number of characters I could neither make nor fight with because there was no unarmed style in this game. It's more than your typical fighter thanks to create a soul, and an unarmed fighter fills a huge gaping whole in that particular aspect of the game.
 
I'll give you one, in my opinion, good reason to have an unarmed based fighter in this particular game. Create a Soul. I can't count the number of characters I could neither make nor fight with because there was no unarmed style in this game. It's more than your typical fighter thanks to create a soul, and an unarmed fighter fills a huge gaping whole in that particular aspect of the game.
So the main reason to have an unarmed figher is so you can make a CAS of an existing character that is known to fight barehanded ? Not really the strongest justification. Unarmed combat can be simulated by just using the grab and kick button, and certain characters have punches and shoulder strikes. You are only limited to your imagination. Like if you're not talking about competitive gameplay, then you're 100% free to already simulate weaponless combat in the existing system. You can pick Nightmare and spam K 6K, 4KK.. and both sides will be happy.

One reason why the boxing gloves as a creation part was so universally reviled was because it was out-of-place (not only chronologically, but because it was a hand protection in a weapon based figher).
 
I don't see how a glove/gauntlet style is any more out of place here than katars, tonfa, or any other short range weapon that's already in or has been in.
Its simple really. Characters already have gauntlets as clothing items and there will be confusion as to whether gauntlets are solely cosmetic or for actual combat. Secondly, you will still have a massive range disadvantage against even katar/tonfa, since you could always CAS your character to the smallest size and now the game's gotta do extra balancing due to this extreme.

In Azwel's case
• I don't like his moveset and I think he's out of place. He'll join the class of characters like Necrid / Algol / Azwel that seem to infect the series but there's always enough interest to bring them in for canonical/story reasons. Azwel is a step in the right direction, because at least you always see the gloves and he's not just protruding spikes out of his body for no reason.
• Azwel is not actually striking you with metal gauntlets, they're just magical conduits that emit energy weapons (makes me want to vomit thinking how out of place this is). Characters like Ivy and Zas do the "battle wizard" or "warrior that can also summon magic" way better because at the of the day you're still identifying them with their whip sword and death scythe first.
 
I'll give you one, in my opinion, good reason to have an unarmed based fighter in this particular game. Create a Soul. I can't count the number of characters I could neither make nor fight with because there was no unarmed style in this game. It's more than your typical fighter thanks to create a soul, and an unarmed fighter fills a huge gaping whole in that particular aspect of the game.
If you’re referring to that the unarmed fighting style should be CaS only, then I have to honestly just say no to that. Been there, done that. T’was less than stellar.
 
If you’re referring to that the unarmed fighting style should be CaS only, then I have to honestly just say no to that. Been there, done that. T’was less than stellar.
No I was arguing that the existence of CaS is a good reason to have such a style, not to limit it like before.
 
So the main reason to have an unarmed figher is so you can make a CAS of an existing character that is known to fight barehanded ? Not really the strongest justification. Unarmed combat can be simulated by just using the grab and kick button, and certain characters have punches and shoulder strikes. You are only limited to your imagination. Like if you're not talking about competitive gameplay, then you're 100% free to already simulate weaponless combat in the existing system. You can pick Nightmare and spam K 6K, 4KK.. and both sides will be happy.

One reason why the boxing gloves as a creation part was so universally reviled was because it was out-of-place (not only chronologically, but because it was a hand protection in a weapon based figher).
So I can make CaS of unique rpg characters from my games and play them in fighters. At least for me personally.
 
No I was arguing that the existence of CaS is a good reason to have such a style, not to limit it like before.
Well that’s honestly not enough of a reason to justify why an unarmed fighter should be implemented into Soulcalibur again, especially in a game filled with weapons and magical arts. Surely you can think of more reasons as to why it should be in SCVI?
 
Well that’s honestly not enough of a reason to justify why an unarmed fighter should be implemented into Soulcalibur again, especially in a game filled with weapons and magical arts. Surely you can think of more reasons as to why it should be in SCVI?
In a game filled with magic and mystical arts, an unarmed fighter fits in just as fine as everyone else. It's not like mystics aren't a thing. If magic exists then just as easily so can all the mystical kung fu badassery, it's not like it's timeline inappropriate. In fact time period wise it's such a common thing in myth and history it's actually even referenced and hinted at in canon, in fact many characters possess already some mystic arts. If mysticism exists in canon, which it does clearly, then unarmed mystic combatants can not only easily fight armed opponents, many can out right floor them with the mystic arts.
 
unarmed mystic combatant
We already have one such character. His name is Azwel, and he's frankly the worst addition to the cast in a good while. Viola and ZWEI were also not exactly loved at the time of their reveals.

While you could obviously reason your way into inlcuding just about any fighting style, the fact is that the entire identity of Soul Calibur as a series revolves around weapons. It's a weapons-based fighting game. That's what makes it unique, it's what everybody knows it for, and the entire game is designed around that fact―from the size of the stages to the range and speed of every attack. Every attempt to make a weaponless style has been awkward and out-of-place (Heihachi, Devil Jin) because the game just doesn't lend itself for it. And frankly, given the notorious budget constraints, the absolute last thing we need is the devs wasting their time developing and balancing a fighting style that only a minuscule subset of the player base will use so that little Johnny can make his Dragon Ball characters. Fans are sick of waiting for their mains to come back.
 
We already have one such character. His name is Azwel, and he's frankly the worst addition to the cast in a good while. Viola and ZWEI were also not exactly loved at the time of their reveals.

While you could obviously reason your way into inlcuding just about any fighting style, the fact is that the entire identity of Soul Calibur as a series revolves around weapons. It's a weapons-based fighting game. That's what makes it unique, it's what everybody knows it for, and the entire game is designed around that fact―from the size of the stages to the ranges of every attack. Every attempt to make a weaponless style has been awkward and out-of-place (Heihachi, Devil Jin) because the game just doesn't lend itself for it. And frankly, given the notorious budget constraints, the absolute last thing we need is the devs wasting their time developing and balancing a fighting style that only a minuscule subset of the player base will use so that little Johnny can make his Dragon Ball characters. Fans are sick of waiting for their mains to come back.
Azwel is not a mystic. He's a weird occult magey guy. Mystics are the kung few guys that can absorb blows from steal, block steal with their arms, run for months on end, make crazy leaps, shit in kings chambers then get beaten by the kings entire guard and come out of it unscathed to further do whatever they want and gain a following for not giving two shits, to meditating without food for years, to astral travel, to a whole bunch of crazy things. Funny part is many of the things I mentioned are believed true, and some like the mad monks I referenced have historical records backing their supposed abilities.
 
In a game filled with magic and mystical arts, an unarmed fighter fits in just as fine as everyone else. It's not like mystics aren't a thing. If magic exists then just as easily so can all the mystical kung fu badassery,
Not really if it’s conflicting with one of the franchise’s main selling points in that it’s a fighting game involving gameplay based around weapons. Mystic and sorcery is usually just a secondary portion within most of the fighting styles. Hell, this shit with unarmed fighting has been done before and it didn’t go very well with both Heihachi and Devil Jin. Even the Star Wars guests make use of a weapon despite their futuristic origins. If they were to add the use of a Grieve Edge in the series since SC3 then that’d be fine. A character that fights unarmed, magic or not would undermine the series selling point and that character would feel like the ugly ducking. Add it in strictly for CaS purposes and the style gets buried even further.
 
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