Soul Calibur VI: General discussion

Me when I see all the salty asshurt soulcalibur 5 zoomers whining about patroklos and pyrha not getting in SC6 💁‍♀️
-raises hand slowly and self-conciously, feeling a little old- Zoomers?

This isn't even remotely possible. Like it's not even worth entertaining the notion. People are delusional.
The real question is, will they be back eventually? That is to say, in the new timeliiii....uh, you know what, nevermind. Kappa
 
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-raises hand slowly and self-conciously, feeling a little old- Zoomers?


The real question is, will they be back eventually? That is to say, in the new timeliiii....uh, you know what, nevermind. Kappa

The opposite of Boomer aka Zoomer or gen z. Obviously the people whining for the SC5 kids, the incest twins and the silver duo aren't that young but its just a play on words. With SC5 or SC4 likely being their first game they are bullheaded and refuse to let others enjoy their classic characters because those are for "boomers"....

When I see such salt and venom aimed towards fans of characters like Hwang, Rock, Yun-Seong, Lizard, etc I feel great satisfaction knowing the SC5 cast are doomed for many years.
 
I would love to have Natsu back, as neither a boomer nor a zoomer. I just like fun things being fun, and Natsu was a lot more fun than Taki. :sc5nat1:

But yes, I believe that we will see the kids again, perhaps even in SoulCalibur VIII, as DLC, but no later than SoulCalibur IX. :sc5pat1: :sc5pyr1:
 
I would love to have Natsu back, as neither a boomer nor a zoomer. I just like fun things being fun, and Natsu was a lot more fun than Taki. :sc5nat1:

But yes, I believe that we will see the kids again, perhaps even in SoulCalibur VIII, as DLC, but no later than SoulCalibur IX. :sc5pat1: :sc5pyr1:

I don't have a problem with people wanting them back. I have a problem with people being so bitter and resentful that they shit on other characters because of it. Soulcalibur V was a polarizing game and I wish those people accepted and understood that many characters were gutted/killed to make room for their SCV characters. Being so bitter to say Hwang "stole" a spot from Viola or some shit like that (Hwang isn't even confirmed!!!!) or that characters like Hwang, Rock, Lizard or even Yun-Seong have no reason to return over the SC5 kids....
 
I don't have a problem with people wanting them back. I have a problem with people being so bitter and resentful that they shit on other characters because of it. Soulcalibur V was a polarizing game and I wish those people accepted and understood that many characters were gutted/killed to make room for their SCV characters. Being so bitter to say Hwang "stole" a spot from Viola or some shit like that (Hwang isn't even confirmed!!!!) or that characters like Hwang, Rock, Lizard or even Yun-Seong have no reason to return over the SC5 kids....
That's just Twitter toxicity at work. If it wasn't this, it would be something else to be equally brazenly upset over. If we did get Leixia and Xiba, for some reason, instead of Setsuka and Hwang, then there'd be just as much outcry about not getting Algol and Dampierre, I'm sure. It's always something, and you can't please everyone, so they may as well just stick to their vision and let the chips fall where they may. It's already been decided, I'm sure, what a season three would look like, if we're getting one, and I really doubt there's anything any of the fans on any platform can do to change it.
 
I just want the characters to coexist. Not replace each other or gender swap.

Tekken has let this get out of control with 3 capos, Bruce Bryan Josie and Fakumram, etc.

Master Raven was cool but did we really need her. m.Raven is just as underpicked/unpopular as Raven was.

I would rather see characters buffed or redesigned rather than gutted.
 
Master Raven was cool but did we really need her. m.Raven is just as underpicked/unpopular as Raven was.

A while ago, Harada revealed that Maven has turned out more popular than Raven, but only a bit. She is superior to play over Raven, here teleportation moves are way more effective with the moveset both characters share. The only reason people avoid playing Raven or Maven is due to the back turn stance being a high barrier to entry, a lot of people find it too frustrating being forced into that stance so they just move onto another character.
 
Imagine the game that has Sophitia, Aeon, Cassandra, Abelia, Patroklos, Pyrrha, Elysium, and Pyrrha Omega in it. So many shields...

Whats going to happen is that, due to there being so many similar movesets, they will end up quickly stratifying to create noticeable tiers.
If you wanted to play a sword and shield character, there are only so many playstyles before people drift to the strongest ones with the most abuseable moves/least weaknesses rather than core playstyle choice.
 
On the SCV children front. Natsu, Leixia, Pyrrha are passable. I like pat but no one else does. His style is nice tho. Xiba is a waste of Kilik's sperm cells. Maybe that's why Xianghua and Kilik didn't stay together in SCV. If Xiba was the result, I'd probably marry some random noble instead of Kilik too. Sorry Kilik. Buy Xiba was an abomination.
 
The opposite of Boomer aka Zoomer or gen z.
Oh: I kinda like that. Being firmly in the middle of 'gen X' myself, I have no reason to take personal offense at 'boomer', but there just is something obnoxious and dinkish/baiting/accusative about that word in the manner that it is usually used, so 'zoomer' feels like a decent rejoinder--especially because I'm familiar with 'the zoomies' as a term for when one's cat spontaneously and frantically begins tearing through the house with no apparent cause, motive, or objective.
 
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On the SCV children front. Natsu, Leixia, Pyrrha are passable. I like pat but no one else does. His style is nice tho. Xiba is a waste of Kilik's sperm cells. Maybe that's why Xianghua and Kilik didn't stay together in SCV. If Xiba was the result, I'd probably marry some random noble instead of Kilik too. Sorry Kilik. Buy Xiba was an abomination.
Hey, I like Pat too. Controversial as this may be but I don’t think he was a bad character.
 
Imagine the game that has Sophitia, Aeon, Cassandra, Abelia, Patroklos, Pyrrha, Elysium, and Pyrrha Omega in it. So many shields...

Thanks for reminding me that, for all of the so very different characters with shields we had over the years, none, NONE, of them, had a friggin tower shield.
Is it so much to ask for a heavy bruiser with a Havel The Rock feel?
 
Thanks for reminding me that, for all of the so very different characters with shields we had over the years, none, NONE, of them, had a friggin tower shield.
Is it so much to ask for a heavy bruiser with a Havel The Rock feel?
A proper tower shield would either look terrible animations-wise in a SC game, either be completely broken. There is a good reason we don't have one and won't have one in the future.
The closest thing you'll get is some magical disappearing/folding shield a-la Azwel.
 
Imagine the game that has Sophitia, Aeon, Cassandra, Abelia, Patroklos, Pyrrha, Elysium, and Pyrrha Omega in it. So many shields...
I think you've padded that list a little with Elysium, being as she is a mimic: might as well add Edge Master and Charade. Then again, you could add Link, as he is very much a sword and shield fighter, whose moveset indeed shares more than a little DNA with the previous S&S styles to that point.

Thanks for reminding me that, for all of the so very different characters with shields we had over the years, none, NONE, of them, had a friggin tower shield.
Is it so much to ask for a heavy bruiser with a Havel The Rock feel?
A proper tower shield would either look terrible animations-wise in a SC game, either be completely broken. There is a good reason we don't have one and won't have one in the future.
The closest thing you'll get is some magical disappearing/folding shield a-la Azwel.
I think the feasibility lays somewhere in the middle here, perhaps leaning slightly towards Klimat's perspective. A tower shield is a formation armament, and not so common or useful for one-on-one fighting, wherein its weight and hindrance on mobility would be a big problem. That said, the early tower shields, like the Roman scutum, did vary considerably in size and shape, so there's some room for flex in the arguments here: so long as you're not talking something meant to give more than 50% of the total height of the bearer in vertical coverage, you're probably in the realm of something the devs could make look reasonably fluid (if still slow and stiff when compared against most other characters). There's also a lot of options in between the quite small shields utilized by pretty much all of the shield bearers in the franchise to date and a tower shield: kite shields, aspides, heater shields, larger targes and other round shields, etc. A knight with a flail and and heater shield has been discussed here before and strikes me as a design concept with a lot of potential.

Of course, let's bear one thing in mind here: because of the basic mechanics, systems and animation realities of Soulcaibur in general, a shield is as useless as armour. Unless they give this character some truly unique features, you shouldn't expect more than some auto-GI moves associated with it in terms of defense: pretty much all sword and shield styles use the shield more for a little a handful of their offensive options, and the shield is typically no deterrent to the typical hundred swords strikes through the chest, gut, throat or forehead that one suffers in an average round. The larger your shield, the more you're actually just drawing attention to a major reality/disbelief breaking element while really giving nothing of benefit to the character in return. But again, I think a character with a heater or a targe is doable, particularly if you give them some stiffer movement than you get with Sophitia or Cassie, for example, but also a few more significant auto-gi tactical options with the shield, plus maybe some other minor defensive mechanic.
 
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Tower shield is too much. Why crouch guard when you can just hold the tower shield and block high mid and lows all at once?
Well, I doubt anyone had that in mind as a mechanic, since that would obviously completely break the game. Of course, as I note above, having weapons just slip through a too-large shield is no solution either. A mid-size shield pairing a mid-range-bordering-on-slow speed for the character and a fair number of auto-GI moves with generous windows might work, however. It would present challenges for the game's overall balancing though.
 
Also, what will be the neutral stance with a tower shield ? If you hold it in front of you, it would look confusing as someone would think you're actively guarding. If you're holding it slightly on the side, a massive tower shield would cover your legs/arms, and that would give an advantage 1p vs 2p to disguise your movements.

Its why giant poofy dresses are only available on CAS.
 
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