Siegfried Videos

i figured out a way to do the agA move even though playing with the thump: first i do a slide input (with the thump) from a to g and imediately after that i press a shoulder button with any a assigned to it. ( in my cas i always do l1 which is a+k in my setting). It works really good for me - even though shoulder buttuns are for pussies ;)
 
chaos- if the a+kA move is the only thing holding you back, you do know that a+kA and 22_88 kA are the same thing right? I prefer the latter because it adds a SS to the mix.
 
hmm right that should work even a bit better :/ but it was agA that was hard for me..i still fail quite often to do it
 
instead of sliding the finger from A to G, try pressing them individually as fast as you can.
 
well thats the way i do all the SCH bK stuff but with the agA it still wont work :/ i guess i just have to practise a lil bit more ^^
 
Overall i thought you played very well, but i have some advice that i think can work for u
1) you move well, but too much, you lost lots of life for stepping, and backdashing and what not. Step when you need to, not cuz you can.

2) You gamble a lotta 3Bs hoping for them to land on CH, at tourney level, you get creamed for it, and i think that's why u lost honestly. You were successful sometimes, other times, if whiffed, you got punished etc etc. You may want to try using the safer 4K much more and apply wakeup pressure on CH and in turn use 3 more sparingly/carefully.

3) WS , it's very important for Sieg, almost central. You used aGA well, so he was stepping much less. As u noticed he blocked many of your iWS Bs. Why? cuz you gave him no reason to not block it. This is where you should gamble FC throw and standing throw from crouch much more. It's hard for me to explain what i mean, but essentially you must force your opponent to react nervously when they see you crouch near them. He must be afraid to block high, and afraid to block low. He wouldn't dare try to interrupt cuz of WS B CH.

4) 22k:A2A and variations were absent. You need to use this more in general, that safe low is invaluable for cutting steps and applying pressure to make the other mixups work.

5) Could've tried working the gauge more because the Cass was pretty defensive. BH B and RSH A+B are my personal favorites.

Very solid play regardless, but i think these additions may help in the long run. Emphasis on 4K as your choice mid though.
 
Play was solid. But overall, you get a tad repititve (But everyone does). Post-agA you had him freezing, so instead of baiting for the CH, you get you to start mixing up.

Also, it doesn't seem to be as much of your playstyle; but against characters around Cassy's range, I start to try to stay in my optimal range, since her's is right outside of mine. (I main Cass and Sieg) Most of all she has (besides 22_88B+K) is just short of reaching Siegfried, enough so, that playing a keep away game makes her have to run in and block or risk 236B_ and handing you the stick again for advantage. LUCKILY, this Cassy also wasn't abusing BK as much as she should have. BK = +2 on block and it really puts Siegfried in a really bad position.

Main suggestion is to keep her out and limit her game. Make her play your game and adjust to you, instead of having to do the opposite.

Heh, also yes, B+K B_ is punishable on block (the B version) or easily GIable =P But you know that already :D
 
Awesome suggestions... Thanx guys!

Hotnikkelz:
1) Yeah I totally agree and I'm working on toning my somewhat frantic movement a bit... The power of the sidestep is great I just have to use it more judiciously... If you ever see my (somewhat embarrassing) match vs. Linkrkc at the last Dallas tourney we had I was eating WP 3A for breakfast, lunch, and dinner because of this very thing.

2) I definitely believe in the 4K... everytime I hit some1 w/ that move out here... I say "siiiiiiiide kick"... lol... I'm now a fan of any character w/ a side kick... I feel u on too much 3B in that match also... I also think a sieg player should never be afraid to throw it out there tho... Just not as much when they are stepping and blocking so many of them as in this match

3) I've been using less and less low throw because people can see that mix up... Perhaps I'll revisit it... I definitely feel you on making people at least a little more "twitchy" when seeing that mix up coming... And I don't mind people blocking WS B... that's still in my favor as I see it (esp. vs cass and other characters that can't interrupt the knee)

4) True... I use it more than that match showed... will definitely work it in more

5) Good point...

Botsu:

re: Repetitive... good call... I've been working on being more fluid in my decision making/attack patterns ("Be like water my friend" - Bruce Lee)... Still work to be done in that area... My lack of recognition that he was freezing post-aGA is an example of what I mean about not being fluid... I usually pick up on that a lil better. (That's one of the major points of using that move anyways)

re: Range... That is something that i JUST started working on (i'd say in the past month or so... amazing since I've been playing this game so long)... I'll definitely work that more into tourney play as well... I have a few things that help with that... just wasn't using it for whatever reason... lol

I will say tho... If he were using BK more though I would be ducking it more... (In the match I think he did it 2 times... the 2nd time I ducked the K and after that he never went back to it... good move on his part if u ask me)

Thanks again... I appreciate it...

- I.C.E.
 
Hey ICE i've seen you posting here and on calibur forums, and I figured i'd give you an add on XBL, if you're up for some games let me know :)
 
Yeah, repitition is hard for everyone to break. When it comes down to it though, this whole game is about using something until they figure a way around it, then countering their counter, so that they are scared to counter the original tactic.

Siegfried has a lot of different mixups and a good amount of places where he is at advantage. Recognizing their defenses and reactions post a:g:A, b:4 etc.. changes the flow of the match. If you can lock them down there, you start taking control of the match.

There is obviously a ton of things post-a:g:A:

3B (duh)
3A, takes care of all side steps.
2A+B obviously only if the are finally trained to stand there.
Stance Dancing
22_88B
iWS A (A on CH check)
Stance cancel throw
etc..

All of the options post a:g:A are good, especially at the tip range of a:g:A.

Range IMO becomes the most important aspect of Siegfried's game. When you can keep them out, it not only keeps you on the offense (well, defense i guess =P) but it's also incredibly frustrating on the other side (unless they are patient, then you probably have a good player playing against you =P)
Staying at tip range with Siegfried is gross and it makes you feel warm and fuzzy inside. :D

P.S. you've been around since SC2 right? I'm pretty sure I recognize your name.
 
here's some casual match

Night VS Sieg

Yoshi VS Sieg

I was in bad condition that time
so maybe I made some mistakes

Comment will be appreciated :)

@ICE
You did good on tournament match
love seeing you doing Aga
I hope I can perform it well like you
Good match :)
 
I feel u on too much 3B in that match also... I also think a sieg player should never be afraid to throw it out there tho...

You're playing Siegfried vs Cassandra, you shouldn't use 3B because it will get you punished hard every time by good players. My core game against Cass is 2_8B+K, K_A 7_8_9K 3K 3A 1A 6B agA and if they don't pressure 6B+K, K, A+B. If you're doing 3B and it hits...sure...but that's not good soul calibur or an example of the siggy-cass matchup that's an example of how to beat scrubs who can't block and punish. Learn to live without a mainstay move in matches where it' s a weakness...and in sigs vs cass 3B is a huge weakness and a move that shouldn't be seeing daylight.
 
about 4 of those moves you named warble are just as punishable by Cass as 3B is, its just 3B will get the bigger reward out of the moves you mentioned.
 
Not ranged correctly and protected by effective defense after, as opposed to spamming 3b which is also easy to identify for good cass players or players experienced in the siggy matchup.
 
Warble, every one of those is punishable by 236B on reaction. It's nearly impossible to play safely against Cassy with Sieg.

There are many ways to use 3B effectively, Mainly post agA or B:4 etc.

and what you are talking about, "protecting it by an effective defense after" IS NOT POSSIBLE. If it is -15 or more, it is punishable by 236B. How the hell are you going to protect yourself from that?

You 3A
Cassy 236's
You.. ???

Explain your effective defense tactics.

You don't cut moves and play low risk low reward to win. You just end up taking risks against Cassy that you normally wouldn't have to. Although, if playing low risk low reward wins you Cassy vs. Sieg matches, then more power to you. I main both Sieg and Cassy and personally, I would rather take risks against Cassy. If you play safe against Cassy, she has all the time in the world to mix you up and NOTHING to be afraid of.
 
Warble, every one of those is punishable by 236B on reaction.

You don't cut moves and play low risk low reward to win.

I suggest you go check the frame data again then. And hint hint, that's precisely how you beat Cassandra...what the hell are you babbling about in the rest of your post? Are you so bad at Soul Calibur that you think Siegfried is a character that's unable to win a close battle when forced to by the matchup? And you don't think you can defend against Cassandra mixup because...what...you think it's physically impossible? Cass is a pressure punisher, not a mixup queen although her mixup is effective and should be trained against. If you can't defend a solid mixup at close range with Siegfried you need to (a) improve your defense and (b) start using faster moves. That's precisely how Siegfried adapts to the Cassandra matchup.
 
Back
Top Bottom