PyroZamfir
[09] Warrior
Don King Tournament Single elimination, FT5.
Still loosing, hahah.
But like usual, any advice is welcome. Especially against Dina.
In the Pyrrha match-up, I watched 10 minutes and thought you played extremely well.
There are only a few minor suggestion I can make.
1) Punishment, make sure to get in every bit of damage you can on blocked 3B, Dina started to throw that out on wake-up and if you block it take your b6 damage. This is something worth training as a reflex. That damage would quickly add up.
2) You landed the following combo in a match CH 66K, W!, 66K, 3(B), SCH B. While that is all fine damage, I find myself much preferring CH 66K, W!, 3(B) W!, ~, SCH B, 3B. You have a few options after that combo, you can tech trap with SCH K as you did in your 4th match, or you force block with SCH B putting you at advantage near a wall. If they do anything 66K will beat everything out or trade with 2A. If it CHs you get another wall combo, if it trades with 2A you get another wall combo, however the trade will leave you in crouch so make sure to do WR B and not FC 2B.
3) I started experimenting with this last night, I think that 3aA is a better option against Pyrrha, for one you will not eat 236B on block and it also covers both sides better. You don't have the option of 33_99B/2A+B but 3aA has more range and seems to be more difficult to punish for Pyrrha for whatever reason. Dina was making heavy use of Pyrrha 22K which is wise, it beats out agA, 3B,b6. 3aA/3A can shut that down and are excellent options post agA.
4) Unfortunately, Dina was not throwing a lot of moves out for you to SBH aGI. One set up I saw him use though was Pyrrha 1K, 2A. If you get hit by this on standing, any pokes you take trying it will be counter-balanced by the SBH aGI. But this is all theory. If he starts mixing 3B in there, you take a lot of damage.
5) Using 3B is a huge risk against Pyrrha / Cervy, none of the players I saw against you were doing this but Cervy 22K crushes all options from SCH post 3B, Pyrrha 22K crushes all attack options but SBH transition beats that out. Pyrrha 22BAK crushes all attack options and SBH but you can cancel in time and punish 22B/22BAK. I would try and limit my 3B and use a lot more WR B at tip range (it re-aligns itself and has minor step-catching properties and launches at tip range).
6) Also, JG the shit out of the second hit of Pyrrha 4A,B. That will net you a free 3(B) and is super easy to JG.
I'd like to say you utilized sieg's moveset well, I was especially impressed with your use of 22A.
From your Cervy match that I saw with Kira I would make a suggestion. I saw you utilize in your matchs 22B in the following ways, 22BB and 22BB4 SCH k(BE). While those are solid options, you can keep your opponent guessing and net some bullshit damage by utilizing the following 4 options mid-screen. 22BB, 22B(delay)B, 22BB4 SCH k(BE), and 22BB4 SCH B. My opinion is that the more SCH Bs you land in a match anywhere the better you are. So confusing your opponent and forcing them to stay safe and block to beat all your options can break guard, or land you random damage.
This may well be because you've played Kira before and he recognizes 22BB4 and will try to punish you for it.