Soul Calibur VI: General discussion

Ukkesh

[12] Conqueror
Personally, I often used brave edges more often, and while soul charge is awesome, I only really remember to use soul charge when I play Taki. Soul charge is a seriously useful tool, but in a way, I wish we just had both. It'd make it more in depth thinking about "would soul charge or brave edge be a better option in this situation?" Which is something I think could make it more interesting especially if people still want to keep it flashy, which looks like the direction we are going in. While we might not liek flashy, it does look good when you aren't playing, as a more casual observer, which definitely does make it a bit more appealing.

Soul charge gives a lot if options and is sometimes necessary to stop a game from ending in timeout. The options that soul charge gives really changes the flow of the offense and forces the opponent into an offensive playstyle or risk taking chip damage, or worse, eating a soul charged mixup, 50/50 or maybe even a throw/CE that has been powered up because of SC.

On the other hand, brave edges give a variety of offensive combo extenders, enders and even change how some attacks work, in some cases. I feel as if they were more situational in a few ways, but also more ubiquitous. It did mean that some characters lacked key moves or options, should their meter be lacking. They were often more simple to pull off correctly though. They were more consistent. I'm not going to go into frames and stuff, it's not my strong suit and someone else can do it better. But in general it was hit or miss. With soul charge, it's a case of you have a chance to completely flip the momentum, or maybe you have a chance to slow pressure with a "get off me". In some cases I've seen a soul charge interrupt a CE. But if you don't capitalise on the SC, you've pointlessly burnt a meter for no reason, and it can be actively detrimental for kilik should he not use his sc cancel.

I guess, all in all, I really feel as if having both would be awesome, even if it would start getting a bit awkward (running out of buttons on a controller for one). But if I had to choose one, soul charge would sty because SC has the higher risk reward, making the game a lot more exciting whilst also adding a layer of depth that isn't quite as consistently good as many brave edges are.

Thanks for coming to my TED talk
 

SAPirata

[05] Battler
Good point RE: some characters being incomplete without meter for stuff like combo enders. I think this could've been abated if characters were made 'complete' from the beginning and the Brave Edge stuff was exclusively OP.

But hey, maybe it'd actually be mega-bad in the end; too many situations with mental-frames :| Like, will they/won't they use the super OP Brave Edge in this situation or not..
 

sytus

[14] Master
@Ukkesh

What you're actually asking for is more attack options rather than Brave Edge moves. That's basically the sweet spot fighting games try to aim for, where you get to play characters the way you want to play. It's the reason I gravitate towards Yoshimitsu in SC6, his options are so varied, wacky and so much fun to do. His moves being locked behind Brave Edge commands are more of an annoyance to his flow than anything else considering AA A+B, 4A A+B, 6BB A+B all require counter hit to fully use. The only outlier is WR A A+B which is a natural, but all his Brave Edge moves are balanced, even his Flash that got updated with a fireball is nothing more than a neutral poke that consumes half meter.
 

Crash X

[14] Master
If Brave Edges were to be a thing again, I'd at least not have the inputs be quite the same way. It always felt awkward to slide everything into A+B+K. Especially on an arcade stick.
They can always just do what they did with Yoshimitsu and have them be A+B after certain inputs. I think it can work.

And honestly, I’d like to see Brave Edges make a comeback for all the cast in another installment and not just be a Yoshimitsu and Geralt (if you consider his spells to be brave edges) exclusive. I like Soul Charge and all, plus it was nice to see a mechanic that was considerably mediocre in past games get some practical use. But I can’t but feel like that in this game it just turns everyone (except Xianghua) into overly oppressive guard crushing gods. Even for characters that aren’t very oppressive normally like Voldo, Kilik, Sophitia, and Cervantes. I really think they need more flavour in the next game should it return.
 

Frayhua

[14] Master
@Ukkesh

What you're actually asking for is more attack options rather than Brave Edge moves. That's basically the sweet spot fighting games try to aim for, where you get to play characters the way you want to play. It's the reason I gravitate towards Yoshimitsu in SC6, his options are so varied, wacky and so much fun to do. His moves being locked behind Brave Edge commands are more of an annoyance to his flow than anything else considering AA A+B, 4A A+B, 6BB A+B all require counter hit to fully use. The only outlier is WR A A+B which is a natural, but all his Brave Edge moves are balanced, even his Flash that got updated with a fireball is nothing more than a neutral poke that consumes half meter.

Yoshimitsu & Geralt always played SCV in SCVI. If SCVI has a Season 3, it should make Brave Edges for every characters, rollback netcode, Yun-seong & guest because it takes 4 months for new content. Hwang might come out before Christmas. The Hwang patch should fix bugs, glitches, hitbox issue, & make Setsuka's EZ OP 6A+B, 3B+K, 4A+B consume 1/4 meter & do 1/2 DMG of regular moves.
 

KALAFINA

[10] Knight
Soul Charge is way better, leave Brave Edges as a gimmick exclusive to a couple of specific characters.
I’m sorry but, WHAT!? I almost threw up a little bit . . .

And call me a bitch or whatever you want, but my “why” is damn well interrogative as F#%K!

How the HELL is only applying BEs to specific characters attractive and pleasing? Because for me it’s absoLUTELY REPULSIVE!!!

I can’t sit here and not admit that a larger movelist is pretty damn fabulous but to simultaneously look at “Soul Charge is way better”?

I’d have to be drunk . . .
 
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weshookhands

[11] Champion
Why (not interrogative, just curious)?
Personally, I enjoy the suspense that SC brings to the round when activated in critical situations. As a mind game, too because it can cause me (and others?) to freak out or pump concentration knowing that someone might be able to come back with more varied and powerful options than before.

Brave edges add a little bit of mind game, but not as much. I do, however really enjoy Yoshi's BE mechanic.
 

Klimat

[12] Conqueror
Why (not interrogative, just curious)?
Because I like how Soul Charge makes characters overpowered for a short period of time allowing for a comeback if used effectively or a complete waste of resources if used badly. I also like different strategies it brings to the table (how you can try to run away from a soul charged opponent until it wears off or counter with your own Soul Charge, etc.)
What I definitely don't want is to worry constantly about getting hit by overpowered Soul Charge moves outside of Soul Charge every time my opponent has a sliver of meter (so basically 90% of the time). Screw that. For example, when playing against another Siegfried I definitely don't want to be constantly terrified of eating :a(B): into :K: soul charged train. That would be awful. Some moves need to be contained within strict limits.
 

SAPirata

[05] Battler
Because I like how Soul Charge makes characters overpowered for a short period of time allowing for a comeback if used effectively or a complete waste of resources if used badly. I also like different strategies it brings to the table (how you can try to run away from a soul charged opponent until it wears off or counter with your own Soul Charge, etc.)
What I definitely don't want is to worry constantly about getting hit by overpowered Soul Charge moves outside of Soul Charge every time my opponent has a sliver of meter (so basically 90% of the time). Screw that. For example, when playing against another Siegfried I definitely don't want to be constantly terrified of eating :a(B): into :K: soul charged train. That would be awful. Some moves need to be contained within strict limits.
Yeah fair point that would f*cking suck! I ghess SC allows stuff like that to be in the game without it being massively broken at the same time (by having access to it whenever).
 

LisaK

[14] Master
October 31st.
Us waiting for Okubo to announce the Sophitia mystery costume at the end of the event.
D2iFaixXcAo_m-R.jpg
 

sytus

[14] Master
Brave edges add a little bit of mind game, but not as much. I do, however really enjoy Yoshi's BE mechanic.

He would be better without it and just have his BE moves as normals. I would take away the GB properties and make WR A A+B a natural combo on counter hit. The only thing I would make consume meter is his Super Dragon Fly, similar to how is consumed health in previous games. That would give purpose to his Meditation stance.