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Man I don't even come to this site much anymore because of it.These forums are mostly negative, y'all hate anything fun.
You're so damn lucky, literally every match in ranked has been 2B with an occasional rando. She's fun to mash with I can't lie.To this day I’ve only fought one 2B online. It was a sprout lol.
Please let there be a season 2.
At the same time I’m not since I can’t find a decent 2B user to actually test my stuff against in a real situation.You're so damn lucky, literally every match in ranked has been 2B with an occasional rando. She's fun to mash with I can't lie.
The visual spectacle of the CE's is nice and all, but the post CE-win dialogue just adds more waiting time. I might be inpatient but damn, when you play as many rounds as you do and have to watch these damn animations PLUS the talking afterwards... Lawdamercy.
LOL, yeah. As stated, I must be inpatient AF. Guess my free time is more precious to me than I thought.Jesus Christ, they're barely 5 seconds long.
IIRC someone claimed that the game's files have references to a cut stage, but I can't remember who said it.What other stage do the rest of you think we’re going to get?
As I’m sure we can expect one more.
I have my fingers crossed on a Jyurakudai style villa with a possible Setsuka to boot.
No references to any more stages besides 2B's stage. Either Amy and Cassandra will not have their own stages, or they haven't started working on them yet. My bet is on the former. (That said, there are references to what seems like a cut stage from making the main game.)
What other stage do the rest of you think we’re going to get?
As I’m sure we can expect one more.
I have my fingers crossed on a Jyurakudai style villa with a possible Setsuka to boot.
It doesn't seem like Cassandra would get her own stage, considering she's only also at Eurydice Shrine, but Amy getting the training room inside Dumas's mansion would make a lot of sense for our last stage. If we don't get one more stage, though, the selection screen will be eternally off-balance.
I'm surprised Money Pit still isn't in, despite the concept shots.
Would love valentine mansion.
It's because CE wasn't conceptualized when they invented the original system. The original system made sense that longer combos do less damage because SoulCalibur was never a combo damage game, where you can kill someone with a single combo start to finish with perfect execution. CE scaling on the same system diminishes the power of CE because a CE is more like a super finisher, but if it did its full damage at the end of a combo, it would be too much damage, but the way the normal scaling works, it makes it too weak after more than like 3-5 hits, especially a multi-hit CE. It goes back to the argument that CE shouldn't exist because it's so far removed from the core systems of SoulCalibur, but you could say the same thing about RE, it's just SoulCalibur following in the footsteps of all of the other fighting games that added similar features, when it doesn't necessarily need to, but all the other fighting games are taking mechanics from each other, for the most part, so SoulCalibur didn't want to feel left out, I suppose. It's a complicated issue.I cannot for the life of me understand why combos ended with CE actually scales down to LESS damage than the CE alone in some cases. That just seems like a major oversight.