RyujiSakamoto
Premium Member
we need to return to the days of soulcalibur 5. Dante is right. We need Zwei and patroklos to keep setsuka and hwang out
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I wake up and somehow we’ve gotten the subject over to Voldo’s crotch? I miss the days of Amy’s feet. Not that that’s a preferred topic of discussion or anything, just wow. Might I suggest something more palatable, like Rock’s thighs? -settles in for maximum comfort and protection-
I know we all feel a bit differently about the games in the series, and each one does have their ups and downs. While I am grateful we even got SoulCalibur VI, it definitely has felt the crunch harder even in some ways more so than SoulCalibur V did, just in different ways. I think what we’re all really hoping for is that SoulCalibur VII gets the time and budget needed to make it the best game in the series to date, a title that hasn’t even been contested since SoulCalibur III. I’m not saying SoulCalibur III was the best, but it had the ambition and seeming goal that it was trying to be, and none of the others after it have even started to be on the same level.
Why keep it at just one pat?New Loli > Alpha Patroklos > Setsuka
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I’m not privy on the details as to why the bug actually occurs, but I’m pretty certain that “try moving or deleting save data on your memory card that was there before the data on the game that you’re testing that has nothing to do with the game that you’re testing” isn’t a part of the debugging and testing process. It’s such a nonsense set of triggers that I don’t really blame them for missing it, though it’s still pretty impressive that somehow, it’s the only PS2 game that managed to have this bug.SC3 was too good for its time, even if SC2 was still a more fun game to play by miles away. Tho the save data corruption really killed this game to me and my ambition to complete it 100%, those days where patches weren't even a thing yet, right.
It was also very surprising to me back then for a Namco game to have such a hardcore ugly bug, speaking about it. I don't think i've ever met an ugly bug at that level before or after in any Namco game.
What does Voldo even smell like down there? At least we know Sophitia bathes. Gimpy Gollum with Edward Scissorhands is questionable.
I beg to differdon't worry, in anime anyone with a good figure smells good
Or SoulCalibur III with the four elemental stages for some added fun? 3...2...1...EARTHQUAKE!!! and pinball cage matches were hilariously good times for less serious matches.I weep for the days when stage variants came with the damn game day one! Remember all those coliseum, Egypt Maze and labyrinth variants in SC2?
I'm a defender of SCV myself--actually, that's kind of a the wrong way to put it, because while I think probably a significant majority believes SCV is the weakest game in the series (relative to when it was released), I think probably an equal number of people recognize that this does not by any means make it a bad game: if you establish a very high standard, not every game is going to hit it.I said it many times, the roster choice was literally the biggest back hole of SCV, outside of that the game has done a lot of great things
Eh, this one is a mixed bag for me. The speed was appreciated--although I think the complaints about SCIV in this regard are a little exaggerated as well. Most of the movesets were tight, but balance was not great and support patching in this regard did not last as long as it needed to. The numerous and fairly radical changes to the impact system were not to the benefit of the experience, in my opinion, at least not when taken together. The Street Fighter-fication of the inputs in certain instances, including the CEs and BEs especially, was just out of place: those kind of convoluted spins are just not where SC gets its difficulty or the test that separates the good from the great. But on the whole, as a nuts and bolts fighter, this game actually delivers pretty well, which is why people were still playing it competitively right up until SCVI was announced. Few were thrilled with the roster situation, but that didn't stop it from being a viable fighter experience.great gameplay
Again, I have to go "yes and no" on this one. It was significantly further into the generation than SCIV, so the devs were certainly able to eek a little more performance out of the platforms, but the art deign and subtle tweeks to the visual formula made it feel like a step backwards to me. It's certainly one area where I think we can say it fell behind SCIV, which had hit a pretty nice style of visual fidelity that balanced realism in the models and textures against the more solid colour "painted out" look of the the previous two games. SCIV looked like SCI if it had been made on modern hardware, in other words. For SCV, the team decided on something that was neither of those things exactly, but certainly closer to the SCII and SCIII look: it again de-emphasized realism for a more "artistic" look, but this time around it was more heavily anime influenced than ever--or to be more accurate, it had a frankly Street Fighter-influenced aesthetic. Blacks were blacker, particularly at edges, and the colouring was more saturated than ever, but not as well lit and with less detailed an realistic texturing.incredible graphics for its time
Minus a leather-trousered douche here or there, sure. ;)the character design were overall super good (even tho some of the 3D model were poorly translated compare to their artwork)
Nah, there were definitely others before that. Actually, I don't think we can say with any certainty that SCIV's netcode was bad. It came so early in the transition to online play for fighters, it wouldn't be weird to determine empirically that it was coded poorly, but I still played the occasional game on there up until a couple of years ago, and it was not awful. Better than the average SCVI game I play today by a mile, in fact. I think the real problem was the fact that many of the people you would play against in ranked were people on shit connections, at a time when the internet backbone for even some countries at the head of the telecommunications revolution was not great. But yeah, SCV was better in this regard, much better. Though both games (and VI) employ a ranking system that makes the connection issues you do run into much more annoying when they happen, needlessly.the first time a 3D fighting game has a legit netcode.
I think you are stamping your own priorities onto the situation in a way that probably does not reflect a factor that is likely to have significantly improved those characters in the eyes of the average hardcore player. And I think, in fact, that we have evidence to the contrary: no character got more detail and context in that game than Patroklos. And who is arguably the most maligned/mocked character in that game (and possibly the franchise as a whole)? Patty-cakes.And I know the kid clones of their parents get a lot of hate, but I truly believe that if they had full stories and background information then they'd have been less hated. Not not hated, just far less hated.
I have to disagree: I think there are very few broad categories of SCV where you could point to it and say that it was objectively better than SCIV. In terms of its visual design, fundamental gameplay mechanics, and especially overall size of the content, IV outstripes V.Its not that SC5 was so great, its the next game after 4 which is why a lot of us have good memories of it. The bar for improvement wasnt set very high. No, i didnt care much for a lot of the replacements they put in that game but then i was never a huge fan of a lot of the missing/replaced characters anyway.
New Loli > Alpha Patroklos > Old Mama Setsuka
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Okay...? But I never said SCV was a better game overall in comparison to SCVI. Only just in certain areas in the latter games current state (imo).SC6 is not yet a finished product (pending DLC) and is already much better than SC5.
lol beta patroklos i can't let that slide, you can't do that to himAlpha for setsuka,
Beta for yun