Does anyone think we’ll ever realistically see a Nintendo Switch port of SCVI? Would absolutely love to have this game on the go!
I think they could swap out 2B with another Nintendo exclusive guest character (Link would make it sell like crazy for sure) but otherwise the Switch has ports of The Witcher 3 and Samurai Shodown already so I don’t see any reason why Geralt or Haohmaru would not translate across.
Never going to happen, for a number of reasons:
For one, it's doubtable that you could even get SCVI to run on the Switch: it's not exactly a well optimized game to begin with and already has performance issues on XBOX One and PS4, which have substantially greater processing than the Switch, and elements of the actual gameplay already look kind of muddy and awful without downscaling them to the Switch. There's much more too these technical objections, but this has come up so many times over the last few years I just can't bring myself to take the time to detail it all, but a search with the right keywords should find you those older discussions. Notably myself and FluffyQuack have addressed this topic a number of times, if that helps: FQ has made some rather nuanced devil's advocate arguments about how you might be able to make it work with some compromises, but I remain convinced you couldn't do it without creating the worst-looking, worst-performing, slowest-loading, most buggy, frame-skipping and competitive-experience-destroying, and generally unpleasant experience on the platform.
There's also not a sufficient install base to even begin to make such a move profitable for Namco: ports have significant cost and require a lot of (typically in-house) resources, so when you consider how slowly Project Soul is getting out their content right now as is, it becomes obvious they are definitely not going to be allotted enough additional developer man hours just to make a highly inferior port of the game that wouldn't sell enough for them to recoup their costs, even if it weren't the worst version of the game (which it would be). Let alone make enough profit to make the product worth the use of resources at a time when the parent company's support for fighters is stretched thing over numerous titles right now. The number of people who might want to play a SoulCalibur game that badly but who also (for some reason) are also gamers who only own a Switch is going to be minuscule relative to the numbers they would have to sell in order to make the port not just profitable, but also profitable enough to make it a priority amongst Namco's profile of other games (or just their fighters for that matter). There's just no way it would make good business sense. The sales probably wouldn't cover the marketing costs, let alone development.
Lastly, even if there were a way to make the title technically and financially feasible on the Switch, it would have been done ages ago, not three or four years after the game's release, promotional heyday, and peak sales on other platforms. Even if they started developing the port now, the game wouldn't be out until late 2021 at the earliest (and given again the apparent skeleton staff allotted to SCVI right and their other priorities, that would actually be a highly optimistic date), meaning the release would come at the end of the current console generation and into a very cold market, on top of everything else.
Sorry to play the role of cold water thrower a second time in as many days, but this is another idea that I just can't imagine has a shadow of a chance. The switch just isn't the appropriate place for this game. It's handful of competitive fighters are all zany 2D games for a reason.