Freaky
[09] Warrior
copy and pasted from the old tier thread, only useful moves.
3B breaks in 10, safe mid launcher that guarantees umbrella on hit.
6B breaks in 13, safe mid that creates space. > the less usefull.
bA breaks in 15, very hard to punish for most of the cast at tip range, TC tracking mid.
4B breaks in 13, I get this occasionally when I mess up 214B (dumb, I know).
9B breaks in 10, safe.
4K breaks in 14, +0~+2 on block, high.
1K and 9K break in 16, 1K is TC and creates spacing, 9K is TJ with minor TC (can be punished by AA of some characters).
2A+B breaks in 11, low that combos into 22A+BA, -16 but safe against some characters and minor punishment (meaning NH 2K which is -6 on hit) against others.
B+K breaks in 10, -14 on block but opponent is in FC.
66A breaks in 15, safe step killing long range move that's i18.
11A breaks in 14, -16 on block, super TC, step killer, + on NH, 75 damage on CH.
11B breaks in 10, -6 on block, opponent in FC, combo on hit.
66B+K breaks in 10, safe TC long range mid, reduces/creates spacing.
44B+K breaks in 15, i14 punisher, -16 on block but pushes back (hard to punish against some character, ex : Kilik).
Basically most of her really useful moves rape the gauge. Not to mention her less useful moves like ag:B break in 8, which pretty much means a single ag:B can break the gauge when they are flashing red. The main point is that even if her moves are blocked, the opponent are still taking lots of SG damage, and if they get hit it means big damage or mix ups.
A lot of that makes sense, but her staple moves 33B, umbrella, and most of her JFs don't do anything to the soul gauge. I just don't see how it's better people like Zas, Amy, or even Lizzy.