That said, despite saying no nerfs or buffs yet. My current impression of Ivy has me hovering over these changes, all of which remain pending, as time and experience change a lot...
- Some sort of change to her super. I don't care what it is. Make it come out only on successful GI, make it slower, make it do far less damage without a successful GI, make it vulnerable to throws or lows, or anything, and so on. I don't care what they do to it, but I do think it's a very obnoxious move that she really doesn't need to be so prominent in her arsenal. Hell, buff her SC in compensation, I don't care.
- 2A+G: This could easily be something small like an audio change, visual change, or even a slight change from -14 to -16 on block (bothers me you can't punish this move well at all, even when blocked right in her face). Anything to make bridging the gap easier. This tool and it's accompanying mixups are insanely low-risk for the reward. That said, any changes to these still require time on my part, so I wouldn't change anything just yet. Though if it were up to me, there wouldn't be any balance changes for awhile.
- Most important change!: Make it so she can't run half-fuckin' screen and still do a summon suffering. Buffered charges and shit are normal in fighters, but HALF-screen? Patch that shit out. Small dash at best.