Angrel-San
[10] Knight
I want the next DLC character to be released ASAP.
I want the whole Season 1 to be available for EVO with plenty of practice time.
I want the whole Season 1 to be available for EVO with plenty of practice time.
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It’s the fact that they have an effect on the hitboxes/hurtboxes in the game because you have the option to change the size of your CaS character. And considering the game has a bunch of jank with it’s hitboxes already, the size changes with CaS tend to amplify these issues with the hitboxes even further. This is also why CaS has always been banned from tournament play.CaS has always been in ranked (even in 4 and 5), has something changed that it's worse here than before?
No, it unfortunately continues to suck as much as it always has.CaS has always been in ranked (even in 4 and 5), has something changed that it's worse here than before?
Per the request of @werewolfgold , here's the images from the individual characters' Soul Chronicle opening! https://mega.nz/#!fnIyCSra!u74RoJyqs7qbfzGRyDEyRqb5nhPzVazE0MtGYiC1EUM
The characters and the backgrounds are separate images, so you'll have to combine them yourself. I figured I'd leave them that way so you could re-position them as you like.
The heroes we need!
I speak french--want to point me to the forums/threads where people are lambasting this? Because frankly, this argument is about as convincing on its face as "Yeah, I have a girlfriend--but you wouldn't know her, she goes to a different school." And I see no particular reason why players in the francophone world would be more or less annoyed by such a feature on average than those in English markets. And I'm not saying that you're lying: I think you probably do believe that a lot of players share your opinion that this is the major issue breaking the game and destroying the community/support for the game. But I'm also absolutely certain that you're wrong (both about how much it's damaging the game compared to just about any other arguably negative factor and how angry others are about it).Really? i've seen tons talking about it myself. In french forums there are a tons of people that dislike it and heavily complained about it. And without mentioning Aris video talking about it and that got a lot of likes. And i also know people that were looking forward for the game and then play it for 2 to 3 weeks online to then not play it online anymore because of the CaS everywhere. But sure if you want to think that we're only 2 people in the world that complained about that feature go ahead and think so lol.
The effects of CaS are actually pretty negligible at best, especially when one considers how rapidly the set features of the movesets have oscillated in the patching so far, even when we talk about the default character models.
- And if you really want to sell people on the idea that this is a real problem that needs addressing, you need to come armed with more concrete evidence. For all the times I've seen a pair of people waste time railing about this supposed glaring issue on this forum, I haven't seen one video that actually deconstructs when and how often it happens. In fact, I've never seen one example of someone providing even concrete frame data for one particular instance.
- That's not to say that I don't believe the occasional move is whiffable against one character of a certain size and not a character of another, with the same moveset. But a better case is needed than that which has been provided if you want this to be treated as something that is breaking the experience, particularly when talking about it on a hardcore forum where people tend to discuss mechanics in fine detail. If we're not convinced, you can certainly believe that the devs (who would have to implement the change of a new mode and find a way to somehow maintain populations at the same time) are not convinced. More is needed to make a case for this than us here hearing vaguely-worded angst about "CaS jank!!" a hundred times
Fair enough, and it's something to work with that you've even taken some time to document some of your own experiences there. But overall, in terms of establishing the impact that this has on play, I just haven't seen a whole lot that makes me feel that it has more than a very slight impact on outcomes overall, particularly when we compare it against other factors that impact online ranked that most people seem willing to live with. With all due respect to Aris, the level of his frustration with the way this feature is implemented seems disproportionate to the impact: when he argues so forcefully about how this makes ranked a bad place to drill fundamentals, because things don't play out as they would in a tournament, the only thing I can think is:I personally wouldn’t say that...
SoulCalibur 6 wishlist and spam-support
...Natsu... The genderbend Naruto junk may sell, but it's still lazy marketing in my book... Agreed. ... ZWEI ... Anime pretty boy + Twilight ... marketing for pubescent ladies... ...and it worked! Talim would be too old for SC6. She'd be wat? 30? Gross. Not in any defense for Talim...8wayrun.comSo no, it’s quite an issue that many have expressed. Tournament players included.What’s going on here is Voldo’s RE K second hit is supposed to occur after the CaS Nightmare is knocked down by the first but here, it ends up whiffing entirely and it deprived me of using my descent to cause guard damage. And this happens TWICE!!!
No one complains because a single mimic doesn't equate to as many inconsistencies as a bunch of varied heights from CAS. It would be one source of inconsistency with only one form of inconsistency. CAS on the other hand is one source with PLENTY of inconsistencies. That is unless they spam us with mimics.The old "hitbox" argument... yet nobody cries when a mimic character is allowed ^^
Even the original characters are full of inconsistencies (Sieg's notorious whiffs), even though the variable of one single mimic is the same as with the CAS: hitboxes don't match. Hell, even characters' own hitboxes don't match the 3D model.No one complains because a single mimic doesn't equate to as many inconsistencies as a bunch of varied heights from CAS. It would be one source of inconsistency with only one form of inconsistency. CAS on the other hand is one source with PLENTY of inconsistencies. That is unless they spam us with mimics.
That and without CAS hit boxes would probably be more consistent anyway since nothing would be built around the concept of so many variables being permitted and thus things could be more forced instead of working around it, or so I'd imagine.
Also not many people would be playing a mimic intensely would they?
I'll be settling it through artistic expression.Report your hitbox issues to Bandai Namco
I can't this killed me.I'll be settling it through artistic expression.
The old "hitbox" argument... yet nobody cries when a mimic character is allowed ^^
This is what I don’t get.
Why are people still crying over CAS like it’s a catastrophic event...
Just ask them to add a height restriction for each character if playing ranked, you could even do it based on the original characters attributes.
I get that some combos don’t work on some like they do others but this isn’t street fighter where you only have 5 moves.
There are a vast amount of options if you’re competent with your chosen character.
And let’s not forget the disadvantage goes both ways.
Sometime I feel the SC criticism comes from laziness.
There’s loads of energy in finding problems but not solutions.
The amount of “see this is why CAS should be banned” combo videos
Instead of “if you pick a dumb CAS model, this is how you gonna get your ass beat” combo videos.
SC is a fighting proudly built on its options and while it can be frustrating, CAS is NOT the games biggest problem by faaaaar!
Let’s be real here, we all know verticals are still tracking, RE works in favour of some and not others and Azwel is most likely going to win EVO.
CaS?!!!... DRAKEEEE?!!!!
Even then Yoda was still a gutter trash character in 4. To the point he was literally the worst character in the entire game (worse than Rock and Mina).At least there's no Yoda-sized playable characters around. Sucks that he pretty much killed the odds of seeing a Dwarf Slayer from Warhammer Fantasy (or failing that, someone with dwarfism) in the game.
Well yeah, I mean it’s not as bad as something as the game’s netcode (especially on PS4 where it runs like a potato), input buffering, lack of hitbox consistency, the matchmaking, and the issues with the balance patches towards certain characters. It should at the very least be looked at later down the line.This is what I don’t get.
Why are people still crying over CAS like it’s a catastrophic event...
Just ask them to add a height restriction for each character if playing ranked, you could even do it based on the original characters attributes.
I get that some combos don’t work on some like they do others but this isn’t street fighter where you only have 5 moves.
There are a vast amount of options if you’re competent with your chosen character.
And let’s not forget the disadvantage goes both ways.
Sometime I feel the SC criticism comes from laziness.
There’s loads of energy in finding problems but not solutions.
The amount of “see this is why CAS should be banned” combo videos
Instead of “if you pick a dumb CAS model, this is how you gonna get your ass beat” combo videos.
SC is a fighting proudly built on its options and while it can be frustrating, CAS is NOT the games biggest problem by faaaaar!
Let’s be real here, we all know verticals are still tracking, RE works in favour of some and not others and Azwel is most likely going to win EVO.
CaS?!!!... DRAKEEEE?!!!!