Obviously this isn't representative of the whole For Honor fanbase but they don't seem the type who would play SamSho
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Also imo he just looks generic. I got into assassin's creed because I liked Ezio in SC5, but I would never try For Honor because of this warden character...
what this from ?
Regarding the character designs in For Honor
• They feels more like a customizable avatar for a RPG rather than fully fleshed fictional characters
• Due to the base character being generic looking (so that you will push for cosmetic upgrades to the armor slots) you start by looking less memorable
• The lack of facial emotes due to helms/head gear makes it really hard to relate to the For Honor character other than a in-game avatar with a unique moveset.
• This is contrasted by characters in fighting games where they feel like genuine characters with their own cannonical motivations. Of course there are some fighting games where the characters are generic and are simply named after their fighting style, but those are less successful.
What Soul Calibur can adapt from For Honor:
• More grounded fighting styles. They definately have a strong western influence, with numerous western european and scandinavian weapon/movesets.
• For Honor minimizes the supernatural/anime fighting styles. I like how its clear that the For Honor characters are undeniably designed weapon first, which Soul Calibur ought to keep doing.
• The lethality of the execution animations (while not mortal kombat level). If the gore and decapitation were actually removed, a lot of the animations would make excellent soul calibur grabs and attack-throws. For example, something like Zasalamel's SC4 wrB attack-throw is sadly absent in SC6, but imo was really cool.