Siegfried Videos

Stryker(SIEGF)vsVlaster(NM) 1st Dominican Tour

Ohh Thanks man... funny facts about that match:

1- My sparring partner is a Mitsu... I've fought endless matches against Mitsu and Im close to manufacturing the first vaccine against Mitsu4.

2- After the ramdon stage, El Mitsu choose the stage, and I said to him: Choose other stage, cause Im gonna ring out you very easy..." He said: "Dont worry Im hard to RO"

3- After the first win, I said: Do you wanna change the stage?

My technique is very easy, I create the moment and then I can anticipate 2kB very easy... if I cant then I try really hard to do Just Ukemi...

-Stryker-

I also do that too against Mitsu's 2kB, it really helps a lot against your player's gamble, just remember clearly what you and they did before getting hit once with their 2kB, then intentionally repeat those different strings to lure him in, and boom.

At my college, I play a few Mitsus there that spams 2kBs pretty often, but not against me anymore, hehehe.

In any case when it involves being against Mid-launch-stun-Combo or Low-poke-good/throws, is good to bet for a Tech-Jump move like 8B, 8K or any character's personal jumping move. If you get hit while on air by a launcher, you'll receive like about 30% less damage of the attack you got hit with, If you instead, chooses to Crouch Guard a low and then happens that you get hit by a launcher, you'll get the 100% damage from that move plus the following juggle or stun hit combos. That's already a lot of difference on the gamble part excluding the fact that also by jumping, you are increasing your chances of punishing a whiff from a low or a throw!

Anyway, Tech-jump and Tech-crouch moves rules!

But always remember that this is just increasing your CHANCE, nothing is guarantee in these 1/2 outcomes, so judge well, as long as you can, and never get mad.
 
Stryker(SIEGF)vsVlaster(NM) 1st Dominican Tour

the mitsu didn't seem all that great..of course when your getting soundly beaten it can look like you suck when really its just the opponent simply outclasses you. And yea..most ppl are kinda predictable with 2KB. Its just nice that sig has such a nice punisher for it. Good mixup with stances. Would have been more fun to see how you handled some wall combos though (I know sig isn't really a wall combo expect..but its always nice to see..but the match goes as it will).
 
Stryker(SIEGF)vsVlaster(NM) 1st Dominican Tour

the mitsu didn't seem all that great..of course when your getting soundly beaten it can look like you suck when really its just the opponent simply outclasses you.
That's a fact since the first video of fighting matches became online... you'll never know the true power of someone just by watching a video... El Mitsu is a great player, but I was on advantage, cause I know Mitsu, but he doesn't have a good Siegfried near to practice, and my RO techniques are better in that stage... Im gonna record a larger match against him to compare again...

Would have been more fun to see how you handled some wall combos though (I know sig isn't really a wall combo expect..but its always nice to see..but the match goes as it will).
Siegfried have only two good wall combos finishers: 3 and 1B... both make great damage, but each one are for different wallsplash situations.
 
Stryker(SIEGF)vsVlaster(NM) 1st Dominican Tour

Sieg played well, the mitsu didn't. Well not that he didn't but he seems unfamiliar with Sieg's wakeup. Teching when he shouldn't really.

Anyway i have questions
Why does everyone use 66B after BH B, when 44 does just slightly more damage but far better wakeup?

If you're good at anticipating 2KB, why not block the K, step the B and punish with 4[A] instead?

Why not use 22kA:2A (the low) HEAVILY vs mitsu (he can't punish it), since you like playing at mid range so much?
 
Stryker(SIEGF)vsVlaster(NM) 1st Dominican Tour

Sieg played well, the mitsu didn't. Well not that he didn't but he seems unfamiliar with Sieg's wakeup. Teching when he shouldn't really.

Anyway i have questions
Why does everyone use 66B after BH B, when 44 does just slightly more damage but far better wakeup?

If you're good at anticipating 2KB, why not block the K, step the B and punish with 4[A] instead?

Why not use 22kA:2A (the low) HEAVILY vs mitsu (he can't punish it), since you like playing at mid range so much?


You sound angry with your post?
 
Stryker(SIEGF)vsVlaster(NM) 1st Dominican Tour

angry? lol why would i be angry...i was just being brief i think.
Apart from 44 as combo, why not jaGA as well for good wakeup.
 
Stryker(SIEGF)vsVlaster(NM) 1st Dominican Tour

Next time I get to play SC4, I'm gonna definitely try out stepping the :B: from :2::K::B: and punish it with :8::7h::A:~:1::1h::Bh:~CH':kBh:..., If Stryker punished the :B: with :1::B: post guarding it, I think :8:(step):7h::A: will land on time, if the :B: is step able of course. Although I prefer to TJ.
 
Stryker(SIEGF)vsVlaster(NM) 1st Dominican Tour

Hmm, did merging the threads delete Stryker's first post? If so, my apologies. Are you able to link your first vid match and Hilde match again, Stryker?

Edit: Ugh, never mind, I'm an idiot. It puts posts in chronological order, not by thread. The vids are on page 7.
 
Stryker(SIEGF)vsVlaster(NM) 1st Dominican Tour

Anyway i have questions
Why does everyone use 66B after BH B, when 44 does just slightly more damage but far better wakeup?

Hey! I couldn't even try 44:Bh:... maybe I need to try more options after BH B... thx for the question, I'm gonna check on training.

If you're good at anticipating 2KB, why not block the K, step the B and punish with 4[A] instead?
Its risky to step B and more with the pressure of a tournament... and I don't like the 4:Ah: for that case, I choose 77_99 A then the combo that Jink wrote.

Why not use 22kA:2A (the low) HEAVILY vs mitsu (he can't punish it), since you like playing at mid range so much?
I always try to be better and do right the hard commands like 22kA, but I'm awful doing hard moves... as I said before the uneasy moves are not good for me in tournaments... against chars like Asta or Rock I have time to think the move and do it right. Maybe you all are awesome pulling those moves but that doesnt work for me until I could do it without thinking...

-Stryker-
 
Whats up fellas, I just came back from a major and did pretty well. I will be posting up some vids of me vs some pretty decent to very good people as soon as the guys who capped them, post them up.
 
Stryker(SIEGF)vsVlaster(NM) 1st Dominican Tour

Hey! I couldn't even try 44:Bh:... maybe I need to try more options after BH B... thx for the question, I'm gonna check on training.


Its risky to step B and more with the pressure of a tournament... and I don't like the 4:Ah: for that case, I choose 77_99 A then the combo that Jink wrote.


I always try to be better and do right the hard commands like 22kA, but I'm awful doing hard moves... as I said before the uneasy moves are not good for me in tournaments... against chars like Asta or Rock I have time to think the move and do it right. Maybe you all are awesome pulling those moves but that doesnt work for me until I could do it without thinking...

-Stryker-

Hey Stryker, this is just for ideas, concerning BH B, 66B is wasted off of that move in my opinion. 44K off of that option has way more damage potential and an excellent front ring out option, 6A has good right ring out potential, and there is a buffer window for both a:g:A and B:4, a:g:A has RIDICULOUS left RO potential, and wall splats for ridiculous combos. The reason i bring up B:4(and B4 and it's last frame version) is they tech trap well (but don't catch right side). And lastly, if you're not comfortable with that 44 is a great option because you can get a catch all tech trap off of BH K afterwards or slap them with BH B if they don't tech. anwyway, great damage potential on that one.
 
pyro- although the dropkick does more damage it actually leaves the opponent with oki options therefore IMO isnt the best option, 66B does good damage and leaves the opponent right next to you for further options whether it be throwing or a quick low or mid.
 
If I'm not mistaken, wouldn't 66A+B be the better option than 66B after SBH B? I think it does slightly more damage.

Trust me, I'm all for the drop kick, it's even won me matches after I hit and then fell on the opponent, but the timing can be iffy, and it's very dangerous if your opponent knows the disadvantage you are at. If not, you can usually score a solid BT BB, no one ever sees that coming.
 
Stryker i understand.
I mean 77_11A, hahaha i'm so old i forgot the command (i don't play much Sieg these days).
You gotta practice to do that low by the way, its most important. Cuz well it's pretty safe vs most, and it is good at stopping step. All that adv on hit is too valuable. I'm not great at hard commands either, but you gotta practice it regardless.
The good thing about jaGA after BH B, is the fact that if you dash in after it hits, and the opponent techs, they can't interrupt a throw. If they don't tech, they risk eating 22kA:2A (the low). Good stuff if u ask me, teh damage is comparable to 66B. I think it's around 5 pts less.
 
Best followup post SBH B IMO is still 44. It does more(?) damage then 66B and you can dance into RSH to be right in front of them for wakes. SSH is seeming to be one of THE best stances for wakes and actually one of Sieg's best stances in general. Looping SSH (SSH 4B+K SSH etc.) and punishing the opponent with SBH K if they respond works incredibly well. Once they start freezing up, SSH 6B+K RSH mixups works well.

So with that said, 44 leads into all stance mixups or SBH B 44 RSH G (cancel stance) throw.

Also, the SSH stance looping is pretty situational. My partner for playing is a Yoshi, so i'm out of his range most of the time. Also, if I SSH [A] stance loop, Yoshi's 2A can interrupt anything even on hit. But SSH SBH auto GI's 2A and any A's he can do. Although, iMCF still interrupts -_-;. SBH aGI = free SBH B <3
 
just to correct u a bit. 66B does more dmg than 44B and BH B is not always guaranteed off an auto to. It depends at which point it gi'd. BH K is always free though and A if they don't regi
 
Its not by a lot right?
44 gives wayyyy better wakes, which IMO is gonna make it better.
Anything after SSH [A] (on hit) B+K will aGI any A's and guarantees the SBH B (as long as they dont reGI) the K is obviously guaranteed.
 
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